約 7,821,909 件
https://w.atwiki.jp/mtg2384p/pages/201.html
開催日:2011 / 03 / 12 参加人数:51名 フォーマット:Pauper(~MBS) Constructed Pauper Event #2152348 on 03/12/2011 in Daily Events 4-0:赤単バーン/Burn 4-0:白単アグロ/White Aggro 4-0:緑単アグロ/Green Aggro 3-1:青白黒ストーム/UWB Storm 3-1:青赤ポスト/UR Post 3-1:金属術親和/Metalcraft Affinity 3-1:青黒赤ストーム/UBR Storm 3-1:赤単バーン/Burn 3-1:黒単コンロロール/Black Control 3-1:緑白アグロ/GW Aggro 3-1:黒単コンロロール/Black Control 3-1:青白黒ストーム/UWB Storm 3-1:赤単バーン/Burn 3-1:青単クロックパーミッション/Blue Clock Permission 3-1:緑四色トークン/4CG Token 3-1:青黒赤ストーム/UBR Storm 4-0 赤単バーン/Burn 使用者:NUMAROS Main Deck 4《忘れられた洞窟/Forgotten Cave》 16《山/Mountain》 4《ケルドの匪賊/Keldon Marauders》 4《窯の悪鬼/Kiln Fiend》 4《Chain Lightning》 4《火炎破/Fireblast》 4《火葬/Incinerate》 4《溶岩の投げ矢/Lava Dart》 4《溶岩の撃ち込み/Lava Spike》 4《稲妻/Lightning Bolt》 4《針落とし/Needle Drop》 4《裂け目の稲妻/Rift Bolt》 Sideboard 4《灰の殉教者/Martyr of Ashes》 4《溶鉄の雨/Molten Rain》 4《紅蓮破/Pyroblast》 3《粉々/Smash to Smithereens》 4-0 白単アグロ/White Aggro 使用者:Frozen_Dead Main Deck 20《平地/Plains》 4《バリーノックの群勢/Ballynock Cohort》 4《心優しきボディガード/Benevolent Bodyguard》 4《アイケイシアの投槍兵/Icatian Javelineers》 4《コーの空漁師/Kor Skyfisher》 2《孤独な宣教師/Lone Missionary》 4《Order of Leitbur》 4《剃刀のゴーレム/Razor Golem》 3《トロウケアの影/Shade of Trokair》 3《サルタリーの強兵/Soltari Trooper》 4《未達への旅/Journey to Nowhere》 4《マナの税収/Mana Tithe》 Sideboard 3《真紅の見習い僧/Crimson Acolyte》 4《塵は塵に/Dust to Dust》 3《Holy Light》 2《孤独な宣教師/Lone Missionary》 3《虹色の断片/Prismatic Strands》 4-0 緑単アグロ/Green Aggro 使用者:shizzz Main Deck 17《森/Forest》 4《日を浴びるルートワラ/Basking Rootwalla》 4《イラクサの歩哨/Nettle Sentinel》 4《クウィリーオン・レインジャー/Quirion Ranger》 1《はぐれ象/Rogue Elephant》 2《生命の咆哮の思念/Shinen of Life s Roar》 4《シラナの岩礁渡り/Silhana Ledgewalker》 4《スカルガンの穴潜み/Skarrgan Pit-Skulk》 3《野生の雑種犬/Wild Mongrel》 2《骨断ちの矛槍/Bonesplitter》 4《かき集める勇気/Gather Courage》 4《地うねり/Groundswell》 4《怨恨/Rancor》 3《巨森の蔦/Vines of Vastwood》 Sideboard 3《濃霧/Fog》 3《隠れたる蜘蛛/Hidden Spider》 2《砂嵐/Sandstorm》 2《大霊の盾/Shield of the Oversoul》 2《生命の咆哮の思念/Shinen of Life s Roar》 3《Thermokarst》 3-1 青白黒ストーム/UWB Storm 使用者:DanielCHL Main Deck 2《アゾリウスの大法官庁/Azorius Chancery》 3《ディミーアの水路/Dimir Aqueduct》 3《進化する未開地/Evolving Wilds》 6《島/Island》 2《平地/Plains》 1《沼/Swamp》 4《広漠なる変幻地/Terramorphic Expanse》 4《フェアリーの大群/Cloud of Faeries》 1《記憶の壁/Mnemonic Wall》 4《熟考漂い/Mulldrifter》 4《夜景学院の使い魔/Nightscape Familiar》 4《陽景学院の使い魔/Sunscape Familiar》 4《強迫的な研究/Compulsive Research》 4《綿密な分析/Deep Analysis》 2《予感/Foresee》 4《大あわての捜索/Frantic Search》 4《断絶/Snap》 4《時間の亀裂/Temporal Fissure》 Sideboard 4《ガリーナの騎士/Galina s Knight》 3《虹色の断片/Prismatic Strands》 4《神格の鋼/Steel of the Godhead》 4《ヴィダルケンの異国者/Vedalken Outlander》 3-1 青赤ポスト/UR Post 使用者:Dschaengo Main Deck 4《雲上の座/Cloudpost》 4《微光地/Glimmerpost》 7《島/Island》 2《イゼットの煮沸場/Izzet Boilerworks》 6《山/Mountain》 1《熟考漂い/Mulldrifter》 1《ウラモグの破壊者/Ulamog s Crusher》 2《妙計/Brilliant Plan》 1《転覆/Capsize》 4《強迫的な研究/Compulsive Research》 3《卑下/Condescend》 1《対抗呪文/Counterspell》 4《地の裂け目/Earth Rift》 2《炎の稲妻/Firebolt》 3《炎の斬りつけ/Flame Slash》 2《イゼットの印鑑/Izzet Signet》 2《稲妻/Lightning Bolt》 1《深遠の謎/Mysteries of the Deep》 1《神秘の指導/Mystical Teachings》 2《禁制/Prohibit》 3《予言のプリズム/Prophetic Prism》 2《とどろく雷鳴/Rolling Thunder》 2《石の雨/Stone Rain》 Sideboard 1《溶暗/Fade Away》 2《ゴリラのシャーマン/Gorilla Shaman》 2《水流破/Hydroblast》 1《否認/Negate》 3《紅蓮破/Pyroblast》 1《地鳴りの揺るぎ/Seismic Shudder》 2《鋸刃の矢/Serrated Arrows》 1《石の雨/Stone Rain》 2《ウェザーシード・フェアリー/Weatherseed Faeries》 3-1 金属術親和/Metalcraft Affinity 使用者:prolepsis9 Main Deck 4《大焼炉/Great Furnace》 4《教議会の座席/Seat of the Synod》 4《伝承の樹/Tree of Tales》 4《囁きの大霊堂/Vault of Whispers》 4《エイトグ/Atog》 4《甲殻の鍛冶工/Carapace Forger》 4《大霊堂の信奉者/Disciple of the Vault》 4《金属ガエル/Frogmite》 4《マイアの処罰者/Myr Enforcer》 4《彩色の星/Chromatic Star》 2《飛行の呪文爆弾/Flight Spellbomb》 4《感電破/Galvanic Blast》 4《水蓮の花びら/Lotus Petal》 2《黄鉄の呪文爆弾/Pyrite Spellbomb》 3《バネ葉の太鼓/Springleaf Drum》 1《テラリオン/Terrarion》 4《物読み/Thoughtcast》 Sideboard 4《ゴリラのシャーマン/Gorilla Shaman》 3《水流破/Hydroblast》 2《クラーク族のシャーマン/Krark-Clan Shaman》 4《紅蓮破/Pyroblast》 2《倒壊/Raze》 3-1 青黒赤ストーム/UBR Storm 使用者:Eclipse_GSX Main Deck 4《古き泉/Ancient Spring》 2《地熱の割れ目/Geothermal Crevice》 2《用水路/Irrigation Ditch》 4《硫黄孔/Sulfur Vent》 1《ゴブリンの奇襲隊/Goblin Bushwhacker》 4《陰謀団の儀式/Cabal Ritual》 3《彩色の宝球/Chromatic Sphere》 4《彩色の星/Chromatic Star》 4《暗黒の儀式/Dark Ritual》 4《巣穴からの総出/Empty the Warrens》 4《ぶどう弾/Grapeshot》 3《留まらぬ発想/Ideas Unbound》 4《水蓮の花びら/Lotus Petal》 4《魔力変/Manamorphose》 1《思案/Ponder》 4《定業/Preordain》 4《炎の儀式/Rite of Flame》 4《血の署名/Sign in Blood》 Sideboard 1《ディミーアの水路/Dimir Aqueduct》 3《強迫/Duress》 2《残響する衰微/Echoing Decay》 1《鋭い痛み/Flaring Pain》 3《水流破/Hydroblast》 1《無垢の血/Innocent Blood》 1《イゼットの煮沸場/Izzet Boilerworks》 3《紅蓮破/Pyroblast》 3-1 赤単バーン/Burn 使用者:eddie112 Main Deck 4《忘れられた洞窟/Forgotten Cave》 16《山/Mountain》 4《ケルドの匪賊/Keldon Marauders》 4《窯の悪鬼/Kiln Fiend》 4《Chain Lightning》 4《火炎破/Fireblast》 4《火葬/Incinerate》 4《溶岩の撃ち込み/Lava Spike》 4《稲妻/Lightning Bolt》 4《針落とし/Needle Drop》 4《裂け目の稲妻/Rift Bolt》 4《よろめきショック/Staggershock》 Sideboard 4《灰の殉教者/Martyr of Ashes》 4《溶鉄の雨/Molten Rain》 3《焼尽の猛火/Searing Blaze》 4《粉々/Smash to Smithereens》 3-1 黒単コンロロール/Black Control 使用者:tony_a Main Deck 23《沼/Swamp》 4《騒がしいネズミ/Chittering Rats》 4《墓所のネズミ/Crypt Rats》 4《ファイレクシアの憤怒鬼/Phyrexian Rager》 4《貪欲なるネズミ/Ravenous Rats》 3《汚れ/Befoul》 2《押し寄せる砂/Choking Sands》 3《堕落/Corrupt》 4《見栄え損ない/Disfigure》 4《闇の掌握/Grasp of Darkness》 2《発掘/Unearth》 4《精神ねじ切り/Wrench Mind》 Sideboard 2《押し寄せる砂/Choking Sands》 2《棺の追放/Coffin Purge》 4《破滅の刃/Doom Blade》 4《強迫/Duress》 3《堕落の触手/Tendrils of Corruption》 3-1 緑白アグロ/GW Aggro 使用者:NiNjA_pIrA13 Main Deck 3《進化する未開地/Evolving Wilds》 9《森/Forest》 9《平地/Plains》 2《広漠なる変幻地/Terramorphic Expanse》 4《本質の管理人/Essence Warden》 4《ゴルガリの茶鱗/Golgari Brownscale》 4《ギルドパクトの守護者/Guardian of the Guildpact》 4《コーの空漁師/Kor Skyfisher》 4《クァーサルの群れ魔道士/Qasali Pridemage》 4《安寧砦の精鋭/Safehold Elite》 4《魂の管理人/Soul Warden》 1《魂の従者/Soul s Attendant》 4《虹色の断片/Prismatic Strands》 4《狩りの興奮/Thrill of the Hunt》 Sideboard 1《赤の防御円/Circle of Protection Red》 4《塵は塵に/Dust to Dust》 2《大いなる苔犬/Greater Mossdog》 4《大祖始の遺産/Relic of Progenitus》 2《原基の印章/Seal of Primordium》 2《鋸刃の矢/Serrated Arrows》 3-1 黒単コンロロール/Black Control 使用者:Schmirglie Main Deck 23《沼/Swamp》 4《騒がしいネズミ/Chittering Rats》 2《大牙の衆の忍び/Okiba-Gang Shinobi》 4《ファイレクシアの憤怒鬼/Phyrexian Rager》 4《貪欲なるネズミ/Ravenous Rats》 3《堕落/Corrupt》 2《見栄え損ない/Disfigure》 1《困窮/Distress》 3《破滅の刃/Doom Blade》 4《強迫/Duress》 4《闇の掌握/Grasp of Darkness》 3《血の署名/Sign in Blood》 3《発掘/Unearth》 Sideboard 4《押し寄せる砂/Choking Sands》 1《困窮/Distress》 1《破滅の刃/Doom Blade》 4《Icequake》 4《吐き気/Nausea》 1《堕落の触手/Tendrils of Corruption》 3-1 青白黒ストーム/UWB Storm 使用者:Avatre Main Deck 4《アゾリウスの大法官庁/Azorius Chancery》 4《ディミーアの水路/Dimir Aqueduct》 3《進化する未開地/Evolving Wilds》 5《島/Island》 1《平地/Plains》 1《沼/Swamp》 3《広漠なる変幻地/Terramorphic Expanse》 4《フェアリーの大群/Cloud of Faeries》 1《記憶の壁/Mnemonic Wall》 4《熟考漂い/Mulldrifter》 4《夜景学院の使い魔/Nightscape Familiar》 4《陽景学院の使い魔/Sunscape Familiar》 4《強迫的な研究/Compulsive Research》 4《綿密な分析/Deep Analysis》 3《予感/Foresee》 4《大あわての捜索/Frantic Search》 4《断絶/Snap》 3《時間の亀裂/Temporal Fissure》 Sideboard 1《転覆/Capsize》 3《黒の防御円/Circle of Protection Black》 3《水流破/Hydroblast》 4《孤独な宣教師/Lone Missionary》 2《虹色の断片/Prismatic Strands》 2《ヴィダルケンの異国者/Vedalken Outlander》 3-1 赤単バーン/Burn 使用者:PinkNinja Main Deck 4《忘れられた洞窟/Forgotten Cave》 16《山/Mountain》 4《ケルドの匪賊/Keldon Marauders》 4《窯の悪鬼/Kiln Fiend》 4《Chain Lightning》 4《火炎破/Fireblast》 4《火葬/Incinerate》 4《溶岩の撃ち込み/Lava Spike》 4《稲妻/Lightning Bolt》 4《針落とし/Needle Drop》 4《裂け目の稲妻/Rift Bolt》 1《焼尽の猛火/Searing Blaze》 3《よろめきショック/Staggershock》 Sideboard 4《灰の殉教者/Martyr of Ashes》 3《溶鉄の雨/Molten Rain》 3《紅蓮破/Pyroblast》 2《焼尽の猛火/Searing Blaze》 3《粉々/Smash to Smithereens》 3-1 青単クロックパーミッション/Blue Clock Permission 使用者:ckayes Main Deck 21《島/Island》 4《流砂/Quicksand》 3《深き刻の忍者/Ninja of the Deep Hours》 4《やっかい児/Pestermite》 4《呪文づまりのスプライト/Spellstutter Sprite》 4《尖塔のゴーレム/Spire Golem》 4《対抗呪文/Counterspell》 2《払拭/Dispel》 1《残響する真実/Echoing Truth》 2《マナ漏出/Mana Leak》 1《ウーナの寵愛/Oona s Grace》 3《海賊の魔除け/Piracy Charm》 3《禁制/Prohibit》 4《熟慮/Think Twice》 Sideboard 2《払拭/Dispel》 1《残響する真実/Echoing Truth》 2《溶暗/Fade Away》 4《水流破/Hydroblast》 2《熟考漂い/Mulldrifter》 1《ウーナの門の管理人/Oona s Gatewarden》 3《シー・スプライト/Sea Sprite》 3-1 緑四色トークン/4CG Token 使用者:Villix Main Deck 1《アゾリウスの大法官庁/Azorius Chancery》 3《森/Forest》 2《大焼炉/Great Furnace》 1《グルールの芝地/Gruul Turf》 3《島/Island》 2《イゼットの煮沸場/Izzet Boilerworks》 4《カルニの庭/Khalni Garden》 1《山/Mountain》 1《平地/Plains》 4《広漠なる変幻地/Terramorphic Expanse》 4《巣の侵略者/Nest Invader》 4《戦隊の鷹/Squadron Hawk》 4《鉄の樹の拳/Fists of Ironwood》 4《見張り番/Keep Watch》 4《カルドーサの再誕/Kuldotha Rebirth》 4《虹色の断片/Prismatic Strands》 4《予言のプリズム/Prophetic Prism》 4《入門の儀式/Rites of Initiation》 4《種のばら撒き/Scatter the Seeds》 2《テラリオン/Terrarion》 Sideboard 4《残響する真実/Echoing Truth》 4《大水招き/Floodbringer》 4《濃霧/Fog》 3《稲妻/Lightning Bolt》 3-1 青黒赤ストーム/UBR Storm 使用者:ovmlcabrera Main Deck 4《古き泉/Ancient Spring》 2《地熱の割れ目/Geothermal Crevice》 3《用水路/Irrigation Ditch》 4《硫黄孔/Sulfur Vent》 4《陰謀団の儀式/Cabal Ritual》 3《彩色の宝球/Chromatic Sphere》 4《彩色の星/Chromatic Star》 4《暗黒の儀式/Dark Ritual》 4《巣穴からの総出/Empty the Warrens》 4《ぶどう弾/Grapeshot》 4《留まらぬ発想/Ideas Unbound》 4《水蓮の花びら/Lotus Petal》 4《魔力変/Manamorphose》 4《定業/Preordain》 4《炎の儀式/Rite of Flame》 4《血の署名/Sign in Blood》 Sideboard 3《綿密な分析/Deep Analysis》 3《強迫/Duress》 2《残響する真実/Echoing Truth》 1《鋭い痛み/Flaring Pain》 1《ゴブリンの奇襲隊/Goblin Bushwhacker》 2《イゼットの煮沸場/Izzet Boilerworks》 1《回収/Reclaim》 1《煮えたぎる歌/Seething Song》 1《引き裂かれた記憶/Shred Memory》
https://w.atwiki.jp/niconicomugen/pages/128.html
「もっと落ち着かれた方が良いですよ。 それでは本を読みたいので失礼します」 恐らくゲニ子の中で、最も有名と思われるキャラクター。 元々はzy5678氏製作のものを某スレの住人達が様々な改造、改良を加えたキャラ。 本名は「ジェミニ・ゲーニッツ」で、ゲーニッツの娘という設定。 かなりの読書好き。例え相手が超必殺技を繰り出してこようとも読む時は読む。 それ故か、勝利台詞には何かの引用やパロディめいたものが多い。 声は井上喜久子女史のボイスが使用されているが、 超必殺技には『ヴァルキリープロファイル』のレナスのボイスが使用されている。 何故同作のアーリィ(CV:井上喜久子)のボイスを使わなかったのかは謎。 他、ゆかな女史や桑島法子女史のボイスパッチが存在する。 ゆかなボイス 桑島法子ボイス 性能 性能的にはどちらかと言えば待ち+カウンタータイプの父親と違い、積極的に相手に突っ込むラッシュタイプ。 と言うより、父親ほど技の性能が高くないので攻め立てるしかない。 通常技は父親のものを弱体化させた上で搭載しているため、固め性能は皆無でリーチも短く攻めの継続は困難。 薄めの食らい判定を生かした刺し込みやジャストディフェンス、ブロッキング、無敵技での切り返しが命と言える。 カラーによりノーマル・カスタム・オロチ・殺意の4つのモードが使える。 更に、戦闘前にKOF97~98のシステムであるADVモードとEXモードを選択可能となっている。 それらに加えてコンフィグで様々な項目が設定可能。 ノーマルモード 父親であるゲーニッツの性能に近く、代名詞とも言える「よのかぜ」、「やみどうこく」が使える。 「やみどうこく」は超必殺技扱いになっているが、ガード硬直中も掴める。 コマンド入力はかなり厳しいものの、ノックバックを無視できるジャンプ攻撃を低空でガードさせると、「やみどうこく」が確定する。 「わんひょう・とこぶせ」からなら猶予が伸びるのでさらに楽…どころか、この技単体の性能も高く、 「やみどうこく」のスカりモーションなどとは言えない代物で、発生が若干遅いが下半身無敵、ガードされても6フレーム有利、 どこかにカスればロックして多段ヒットし、一度発生してしまえば本体がダメージを受けても数フレームは持続するので飛び込みで潰されにくく、 持続が長い分緊急回避には弱いが射程が長めなので,、近い位置からでないと抜けられない。 しかも、EXモードを選択していた場合ライフが1/4以下になると超必殺技が使い放題になるので、 相手の起き上がりに「わんひょう・とこぶせ」を重ねて「やみどうこく」を当てるだけでハメ殺せる。 形は違えど父親と同じように超必を確定させてしまうあたり、末恐ろしい娘である。 『SVC』でゲーニッツに追加された「葵花」も搭載されており、対空として機能するほど判定が強い。 移動技の「ひょうが」の性能は本家をはるかに上回っているので、切り返しができなくても逃げ続けることは可能。 キャラクターによっては読んでいても対処できず、遠距離から「よのかぜ」と「ひょうが」の繰り返しだけで詰むことも。 カスタムモード 中距離から飛び道具をばら撒くタイプ。 他の3種とは異なり「葵花」が出せず、小技が刺さってもキャンセルして繋げられる必殺技が全く無いため接近戦には難がある。 しかも、ばらまくと言ってもこんな連中がいるMUGENでは有情もいい所で、かなり厳しい戦いを強いられる。 ゲージMAXタッグトーナメント【ゲジマユ2】でお馴染みの「エデン」が使えるのはこのモード。 ロックしない「やおとめ」や当たり判定が出る前に無敵の切れる「レイジングストーム」、「ファイナルサイコクラッシャー」のように、 一旦画面外に出るのに発生が遅い突進技「ヴィルヴェルヴィント」など、他の超必殺技はどれも使いづらい。 オロチモード 「ギガンテックプレッシャー」や「ジェノサイドカッター」などのお馴染みの技を使う。 「ジェノサイドカッター」使用時は、その脚線美と妖艶な黒い下着を惜しげもなく披露してくれる。ありがたく拝見するように。 さりげなく「ゴアフェスト」や「エボニーティアーズ」も使用可能。特に「ゴアフェスト」は発生1Fで超必を絡めた追撃が可能。 オロチモードの「葵花」は3段目が中下段の二択になっているが、中段で出すと反確になるので基本は下段で。 本家が殺意の波動を取り込んで使えるようになったはずの「G・エンド」は「やみどうこく」と同等の性能で、こちらもジャンプ攻撃から確定。 さらに全体攻撃スイッチを入れると「無に還ろう」が使用可能になる他、何故か音巣対流拳であるはずの「白羅滅精」も使えるようになる。 どの全画面攻撃も暗転1Fで発生1F、暗転後は全身完全無敵と本家ばりの超性能。EXモードならライフ減少時に「白羅滅精」が使い放題になるため、 画面のどこにいても2F以上の不利がついた時点で超必が確定、距離があればノーリスクでぶっぱなせる。 他にも「Gシャドウ」こと「飛毛脚」を用いた、投げ以外に無敵のついた奇襲からの下段、コマンド投げ、 それらの行動を読んでのジャンプ・バクステをさらに狩る3択や永久なども持ち、当身まで完備している (AIは確率設定の関係で永久にはしてこない。プレイヤー操作でも入力はかなりシビア)。 しかも2種類ある当身のうち上下段の通常攻撃を取れるものは、姿勢が低くなるので打点の高い攻撃は取れないものの、 成功すると相手がよろけ動作に入り20F以上有利になるためフルコンが確定。 動画であまり目にすることはないが、全体攻撃スイッチを切っても一番基本性能が高い。 難点はコマンドの関係上、必殺技が非常に暴発しやすいこと。AIには関係の無い話ではあるが。 殺意モード 例によって「阿修羅閃空」(G・レーン)、「瞬獄殺」(審判、最終審判)、「禊」(堕天使)などを使う(()内はWindの技名)。 波動昇龍型だが、「波動拳」にあたる「疾風」の性能は本家に劣る。 全モード中、唯一ガードさせて五分の「葵花」は判定の強さもそのままなので、適当に振っているだけで相手の牽制技を刈り取れる。 他にも空ガ不可で出がかりに長い無敵がつき、強なら多段ヒットするためヒット確認から容易にスパキャン可能な対空技の「朔風」、 出は遅いが判定が凄まじく強く、ガードされてもほとんどのケースで有利になる特殊技の「風刃脚」など、性能のいい技が揃っている。 特筆すべきは中段判定の空中突進技である「真爪櫛」の空中版。 発生13Fで発生まで完全無敵がつき、無敵が切れても判定が強く着地まで持続するので潰されにくく、 強弱で軌道が変わり、特に強で出すと一気に加速するため見てから対応するのは困難。 また着地硬直を「葵花」でキャンセルできるので、ガードされても五分にはなる。 しかも発動時の高さに制限が存在しないので、ジャンプ後最速で出して中段技として使ったり、 逆に空ジャンプの着地際に弱で出してタイミングをずらすこともできる。上方向にも判定が強いため空対空としても機能するなど器用万能。 1コンボの火力が安いのでオロチモードに比べると見劣りするが、起き攻めに使える設置技まで持っており性能は十分。 オリジナルコンボが使えるのはこのモードのみで、小パンと「葵花」を繰り返すだけでそこそこの火力になる。 唯一ブロッキングが可能なモード(他モードではジャストディフェンスが使える)で、 AIのブロッキング頻度を10にすると全開アレクもびっくりの100%ブロッキングになる。 ちなみにジャストディフェンスでも頻度を10にすると100%になるのだが、 実はこちらの方が回復が付くためよほど凶悪だったりする。 現在正規にDLできる本家Windに近い性能のものは、Soyokaze氏の「Wind」とDHQ氏の「Wind-CI」が存在。 Soyokaze氏のものは、全てのスプライトにスカートが描き足されている。 その他にも、中段技が足技から98UMでゲーニッツに追加された「うらなぎ」に変更され、 同じく98UMで追加された「しんことつき そうが」と02UMのMAX2「いぶき ながよ」がノーマルモードに搭載されている。 またカスタムモードの必殺技が大幅に変更され、ノーマルモードとほぼ同じ戦い方ができるようになった。 Yokurei氏がボイスパッチ(川澄綾子の声に変更される)を制作していたが、現在は公開を終了している。 また、Vitz氏のAIが公開されている。 プレイヤー操作(6 15~) DHQ氏のものは、AIの超反応の抑制やコンボ精度の向上を始め、性能のマイルド化、判定の調整、『'98UM』のULTモードの追加、 ブロッキングとジャストディフェンスの選択、コンフィグ項目の多様化等の調整が行われると共に、 先行入力が全ての技で可能になりプレイヤー操作時の操作性も向上している。 現在は「wind_CI2nd」が同じ場所で公開されている。 設定をいじりやすいためか、出演しているストーリー動画が中々多い。 やはり元の設定をある程度引っ張っているからだろうか、それとも立ち位置的にやりやすいのか…。 出場大会 + 一覧 シングル クィーンオブファイターズ =個人戦~新女王決定戦= ( ^ω^)-ニコ動史上最低トーナメントII- 虐殺ハートフル 3 Round single tournament ( ^ω^)-ニコ動史上最低トーナメントIII- ( ^ω^)-ニコ動史上最低トーナメントIV- ニコニコオールスターチームトーナメント ドキッ!女だらけのMUGEN大会 クィーンオブファイターズFINAL ゲージMAXトーナメント【ゲジマユ】 クィーンオブファイターズFINAL…のおまけ ~CHAOS~ windMCXで軽いトーナメント 超速トーナメント ( ^ω^)-ニコ動史上最低トーナメントVI- 源流斎マキトーナメント 夢幻界統一トーナメント【実況】 ゲージMAXシングルトーナメント【Finalゲジマユ】 最強女王決定トーナメント ワールドジェノサイドカッタークラシック 神々への挑戦トーナメントIII オールスターゲージ増々トーナメント 画質良くないけど、夏だから女64名あちゅまれ☆トーナメント MUGEN祭 大盛りシングルトーナメント 総勢256名☆燃えて萌えるヒロインズトーナメント MUGEN祭 並盛りシングルトーナメント オリジナル 非公式 HCサバイバル 【MUGEN大祭】特盛りシングルトーナメント タッグ 他力本願タッグトーナメント (多分)初心者が作ってみたトーナメント2 未出共通点でタッグトーナメント 男女ペアによるタッグバトル大会 ベストパートナートーナメント トキ&アミバがトーナメントに参戦 ゲージMAXタッグトーナメント【ゲジマユ2】 新生ベストパートナー発掘トーナメント いつかの敵は今日の相棒大会 新生タッググランプリ【並と、強と、時々凶】 アンノーン主催FINALバトルロワイアル 俺が二人になれば最強トーナメント【もはやギャグ】 ランダムタッグ大会 MUGEN FANTASY タッグトーナメント ファミレス杯【FOF】 オリキャラ&版権キャラでタッグトーナメント 俺と俺の嫁が最強だトーナメント【嫁自慢トナメ】 激!魔改造タッグ大会 風タッグトーナメント MUGENトーナメント ドリームタッグ 神々への挑戦トーナメントIII 大妖精杯 1試合HP300ずつ減少男女タッグランセレ大会 第3回遊撃祭 ゲージ増々タッグトーナメント mugenオールスター?タッグファイト どこにでもいる一般的な師範基準 凶~狂タッグリーグ ぶちクロスランセレサバイバルinタッグ MUGEN祭 並盛りタッグトーナメント 親子タッグトーナメント チーム クィーンオブファイターズ =団体戦= 第2回ニコニコチームトーナメント はい、二人組み作ってトーナメント はい、三人組作ってトーナメント 作品別対抗ボスダブルトーナメント MUGENカテゴリトーナメント うp主処女作杯 in MUGEN 百鬼夜行トーナメント ドッペルゲンガートーナメント【俺がお前でお前が俺で】 自重率0%世紀末チームトーナメント【全部チート級】 大将だらけのチームトーナメント【早苗さん杯】 俺の独断と偏見による自己満足トーナメント 神々への挑戦トーナメントIII 作品別グランプリ 無茶?無謀?第5弾 『成長+大貧民』 影慶主催愾慄流良調整大武会 新春テーマ別チームバトルF その他 最弱女王決定戦 はい、10人組作って運動会 セルハラ訴訟勝訴争奪男女対抗団体戦 はい、X人組作って運動会 第1回 ニコニコ格付けチームトーナメント はい、○人組作って運動会 【素手VS凶器で】団体戦するよー 無限旗争奪選抜団体対抗トーナメント 力こそ正義(笑)グランプリ 全員集合ランセレパーティバトル 霊夢争奪戦第二幕 ストーリー動画対抗ッ!体育祭 企業対抗!社員チーム総当たりトーナメント (うp主が)地獄リーグ 【凶連合 vs 狂連合】狂戦士への挑戦 ランセレで!全部台無し大会! 大番長勢力属性別全国制覇タッグ戦 マシロ ミスト軍vs深淵蛟&CC蛟軍 将棋式ランセレチームバトル 自重率0%世紀末チームトーナメントII【全部チート級】 手書きキャラonlyトーナメント 閣下主催!クロス×フェスティバル 格ゲー~台パンありならチームでやればいい ポイント争奪戦 四神・成長陣取り合戦 狂乱の宴【狂以下タッグサバイバル】 史上最大級 MUGEN界 男性連合軍VS女性連合軍 幕末浪漫サバイバル 【月華杯】 ルガvsゲニ 仲間を集めて狂中位~狂上位大会 六大勢力大陸争覇戦 四神陣取り外伝【廻り双六】 RVSB 欲望の渦 金ラオウ前後狂中位級ランセレバトルFINAL EDITION 更新停止中 無限に続く(?)リーグ戦をやってみる 超混沌タッグリーグ 第2回作品別Ultimateトーナメント クロス・イン・ワンダーランド~夢幻武闘劇~ 神々への挑戦トーナメントIII ころしてでも うばいとる ばとる2 最強の凶は誰だ! 凶キャラNo.1決定戦!! ルーキーズ集結!男女ペアNewAgeトーナメント ニコニコMUGEN野球選手権大会【野球】 新春!春の交代式TAG TEAM FESTIVAL!! 凶前後ランセレタッグバトルロワイヤル再逢 【たぶんSMH未満】凶 狂キャラトーナメント フェスティバル 出演ストーリー + 一覧 Determination Freedom Wind(主演) GO!GO!リンガ王国 K&K Medium Heart MUGEN Fighters History(クローンとして) MUGEN LIFE MUGEN STORIES INFINITY(五十嵐風子、桑島ボイス仕様) MUGEN X Fighters MUGEN学園カラス部 MUGEN町ヒーロー戦記 Over Spilt Milk Revelations Reverse Night(変態は許しません!) ~Restaurant Dolls~ カンフー美鈴の修行 クロス・イン・ワンダーランド~夢幻武闘劇~(なこるる茶屋枠、七夜が往く枠) 謙虚でないと! サイキョー流珍道中第二幕 サイキョー漫遊記 三匹が逝く!! 紳士先生オズわ! 紳士と少女 すごいよ!!七夜さん(性格猫かぶり) ストーリー動画対抗戦・無限交差 セルハラ訴訟勝訴争奪男女対抗団体戦 それがおそらく 僕らの日常 大闘領 -Sengoku Legend of the Gainers-(MSI枠、ナイトメア枠) 戦え!爆炎少女ヒロ 畳の錬金術師 ~畳屋編~ デッドマンズ 天狗と尖兵と暴君が鍋を食うだけの動画(パーフェクトソルジャー枠) ドラコ!! ナイトメア・ハンターズ(名前改変) なこるる茶屋(名前改変、ゆかなボイス仕様) ナミキヨさんのキョェーな日々 七夜が往く(主人公の姉) ななやものがたり 七夜月風(本好き、主人公の幼馴染) パーフェクトソルジャーは動かない 覇亜斗の拳 ∞聖女伝説 百鬼運送業 ブランドー一家(ヴェルオリ団女幹部) まったりCafe「鬼神」(百合好き) ~ミハエル喫茶店にようこそ~(生徒会副会長) 無限市吸血鬼事件 もしもフォックスが最強? (ウィンド、 かませ ) 八雲家の家庭の事情 ロック・ボガードの憂鬱(生徒会会長) └クロス・ゼロ(生徒会会長) 特別課外活動部事件簿 プレイヤー操作 マヨナカ日誌 ( Part2 、Soyokaze氏製) 「疾きこと風の如く、です。 あなたでは私をとらえることはできませんよ」
https://w.atwiki.jp/tanken/pages/78.html
InterWikiテクニカル InterWikiテクニカル [#v2a7f90e] InterWikiへのアクセス(InterWikiNameの生成) [#nb5bafb9] サーバーリストへの追加 [#a71a4d66] WikiNameの挿入位置 [#q7ad1d6d] 文字コード変換タイプ [#k34801d3] YukiWiki?系へのエンコーディング [#zeb5d7f0] InterWikiへのアクセス(InterWikiNameの生成) サーバリストにあるサーバ名 WikiNameをBracketNameで作ればInterWikiNameの完成。 これをページに記述すれば、そのサーバのWikiNameへのハイパーリンクが生成されます。 [[サーバ名 WikiName]] [[pukiwiki FrontPage]] サーバーリストへの追加 InterWikiName のページに以下のようにサーバの定義をすることで サーバーリストに追加することができます。 [URL サーバ名] タイプ [http //pukiwiki.sourceforge.jp/index.php pukiwiki] utf8 WikiNameの挿入位置 要求しようとするURLへのWikiNameの挿入位置を $1 で指定することができます。省略するとお尻にくっつきます。 -[http //pukiwiki.sourceforge.jp/index.php?cmd=backup page=$1 age=1 pukiwiki] utf8 文字コード変換タイプ PukiWiki内のページ以外にも飛ばせます。日本語をURLに含む可能性もあるのでその場合のエンコーディングの指定をタイプとして指定できます。 -[http //pukiwiki.sourceforge.jp/index.php?cmd=read page=$1 somewhere] utf8 std 省略時 内部文字エンコーディング(標準はSJIS)のままURLエンコードします。 raw asis URLエンコードしないでそのまま使用。 sjis 文字列をSJISに変換し、URLエンコードします。(mb_stringのSJISへのエイリアスです) euc 文字列を日本語EUCに変換し、URLエンコードします。(mb_stringのEUC-JPへのエイリアスです) utf8 文字列をUTF-8に変換し、URLエンコードします。(mb_stringのUTF-8へのエイリアスです) yw YukiWiki系へのエンコーディング。 moin MoinMoin用に変換します。 その他、PHP4のmb_stringでサポートされている以下のエンコード文字が使用できます。 UCS-4, UCS-4BE, UCS-4LE, UCS-2, UCS-2BE, UCS-2LE, UTF-32, UTF-32BE, UTF-32LE, UCS-2LE, UTF-16, UTF-16BE, UTF-16LE, UTF-8, UTF-7, ASCII, EUC-JP, SJIS, eucJP-win, SJIS-win, ISO-2022-JP, JIS, ISO-8859-1, ISO-8859-2, ISO-8859-3, ISO-8859-4, ISO-8859-5, ISO-8859-6, ISO-8859-7, ISO-8859-8, ISO-8859-9, ISO-8859-10, ISO-8859-13, ISO-8859-14, ISO-8859-15, byte2be, byte2le, byte4be, byte4le, BASE64, 7bit, 8bit, UTF7-IMAP YukiWiki?系へのエンコーディング WikiNameのものへはそのままURLエンコード。 BracketNameのものは[[ ]]を付加してURLエンコード。
https://w.atwiki.jp/toho/pages/3112.html
Wind サークル:Frontier Records Number Track Name Arranger Lyrics Vocal Original Works Original Tune Length 01 アルデバラン ~ 緋い星 Succubus 井上 みゆ 井上 みゆ 東方緋想天 東方緋想天 [04 54] 02 彼岸帰航 ~ Riverside View Succubus - - 東方花映塚 彼岸帰航 ~ Riverside View [04 21] 03 月見桜 Succubus 林 宏次 のりこ 東方萃夢想 東方萃夢想 [04 47] 04 神々が恋した幻想郷 Succubus - - 東方風神録 神々が恋した幻想郷 [04 06] 05 Rusty Love Succubus 林 宏次 菜々子 東方風神録 妖怪の山 ~ Mysterious Mountain [04 27] 06 六十年目の東方裁判 ~ Fate of Sixty Years Succubus - - 東方花映塚 六十年目の東方裁判 ~ Fate of Sixty Years [04 26] 07 Feather Succubus 林 宏次 Le Ciel 東方風神録 神さびた古戦場 ~ Suwa Foughten Field [03 53] 08 レトロスペクティブ京都 Succubus - - 東方文花帖 レトロスペクティブ京都 [05 03] 09 I Remember 追憶 Succubus 林 宏次 菜々子 東方文花帖 風神少女 [03 41] 10 今昔幻想 ~ Flower Land Succubus - - 東方花映塚 今昔幻想郷 ~ Flower Land [04 00] 11 国境 Succubus 井上 みゆ 井上 みゆ 東方萃夢想 砕月 [03 48] 12 幼心地の有頂天 Succubus - - 東方緋想天 幼心地の有頂天 [04 38] 詳細 コミックマーケット76(2009/8/15)にて頒布 イベント価格:1,000円 ショップ価格:1,470円(税込) レビュー 名前 コメント
https://w.atwiki.jp/p2rdj/pages/1332.html
モルティック Mortic 出典 Bestiary 3 174ページ Mortics are humanoids overwhelmed by negative energy who still cling to life, surviving as twisted amalgams of living and undead. Though they feel unnatural cravings and resemble corpses, mortics live, breathe, eat, sleep, and procreate. However, a mortic can suspend their living functions simply by holding their breath, becoming more like a true undead. Mortics are largely new to Golarion, with most created in droves when the Whispering Tyrant destroyed entire cities with his Radiant Fire, a magical explosion fueled by the collision of negative and positive energy. From among the corpses of these tragedies rose mortics, living survivors mistaken for corpses and left behind as a result. They found themselves in a twilight state—neither fully alive or undead. The necrotic pollutants of the Gravelands and the Isle of Terror continue to create mortics, seeping into neighboring lands through the air, earth, and water to infect the populace. Though most of the living in these lands fear becoming transformed, some believe becoming a mortic is their best chance of survival in the face of the encroaching hordes of the dead. A mortic's powers differ by ancestry, though they do have a few commonalities. Reading or hearing scripture induces headaches, and they experience great discomfort when treading upon sacred ground. For those who were religious in life, these new changes can be devastating. 追加の知識:Fun and Games Fun and Games Many mortics favor games to pass the time. Jitterbonescompete in community “bone churns” to see who can contort themselves into the most awkward shapes or fit through the smallest spaces. Shadernenjoy “burn-scream,” a deadly game pitting contenders against one another to see who makes the funniest sounds while being immolated. Relictners coax passersby into visiting their homes before they hunt their victims through a gauntlet of traps. 生息場所:Home Sweet Home Home Sweet Home Most gurgists are survivors from Roslar's Coffer or Vigil who fled together to Nirmathas or Ustalav, where they've since built their own insular communities. Some fled to Absalom but struggle to fit in; most camp in the Cairnlands or form gangs in the city's slums. Shadernsare typically found in Belkzen, Oprak, and Isger, living among goblin tribes. Jitterbonesare common in the River Kingdoms and Ustalav, living in rural, all-jitterbone communities. Relictners are widely spread, for they live individually and build their lairs near trade routes, fabled ruins, and other storied locales. They avoid dwarves and refuse to enter the Five Kings Mountains. Most mortics were created inadvertently by the rise of the Whispering Tyrant—either by the Radiant Fireor through the corruption spreading from the Gravelands and Isle of Terror. 関連するクリーチャー:Other Mortics Other Mortics The mortics presented here are four of the most prevalent variations. Others—such as relictner dwarves, shadern goblins, and jitterbone halflings —are also common.
https://w.atwiki.jp/icuinfo/pages/261.html
Ryota Matsumoto (松本良多) is a famous Philosopher, Artist, Japanese Author, and Instagram star from Japan. He is the founder of an award-winning interdisciplinary design office, Ryota Matsumoto Studio based in Tokyo and New York. As a video producer, he has worked with Peter Christopherson for Japanese Nike commercials. He is a renowned architect and one of the most prominent theorists of postdigital art in Japan and the United States. He has served as the MFA advisor of Transart institute, University of Plymouth and teaches at Asagaya Institute of Art and Design as a professor of practice. He is a man with a proactive approach and has painted the canvas of his dream with the colors of his consistent and persistent efforts. Bеіng passionate аbоut his work аnd аlwауѕ wanted tо carve а niche fоr himself іn life, wаѕ thе spark thаt ignited him to pursue his dreams and passion. We will walk you through all about him. BIOGRAPHY/Wiki He hails from Tokyo. He is 49 years old as of 2021. He is American by Nationality. His Zodiac sign is Pisces. His date of birth is March 9th 1972. He is a follower of Atheists. He attended Architectural Association in London and Mackintosh School of Architecture, Glasgow School of Art in the early ’90s. He has a degree Master of Architecture from the University of Pennsylvania, which he received in 2007. He has won various laurels for his amazing work. He is the recipient of Visual Art Open First Prize, Florence Biennale Mixed Media 2nd Place Award, Premio Ora Prize Italy 5th Edition, Premio Ora Prize Spain 1st Edition, Donkey Art Prize III Edition Finalist, Art Kudos Best of Show Award, Lynx International Prize Be Art Builder Award, Lumen Prize Finalist and many more. He specializes in building a positive brand image with the help of social media campaigns and digital marketing strategies. He collaborates with various renowned influencers including a cofounder of the Metabolist Movement, Kisho Kurokawa, and with Arata Isozaki, Peter Christopherson of Coil, Cesar Pelli, and MIT Media Lab before establishing his office. He has worked on high-profile projects including Kyushu University Ito Campus masterplan (2003-2005), Shinjuku redevelopment project in Tokyo (2009-2012), Bach Mai hospital in Hanoi (2000), and Qingdao mixed-use development in China (2011). He strongly believes “One of the best ways to grow a business and garner more success is by growing your own personal brand” Several of his paintings have been exhibited in various art galleries. Several articles have been published about him. He shares various quotes and articles to inspire the youth and helping them to build a better future. His Instagram is full of his paintings. He has helped various artists grow by polishing their talent and help them find the correct lane. He is passionate about making dreams come true and hopes to inspire a lot of passionate minds Physical Appearance He is Smart and Cute. He is hugely popular among the youth. He is approximately 175 cm tall and weighs around 70Kg. He has an Average Build. He has black hair and both of his eyes have different colors Left Grey Right Dark Green. Family Religion Not Much is known about his family and his personal Relationship. Facts His Instagram id is ryt.matsumoto His Instagram has 1K+ followers. He is a very talented person who enjoys Painting, Sculpturing, and Writing music in his leisure time. His pursuit for excellence has led him down various avenues His magnetic personality has gained him friends across the globe and the growing respect of ears in the industry. He is a Social media Influencer. He loves to explore new places He also had solo exhibitions at Transylvania University (2015), Los Angeles Center of Digital Art (2016) and Alviani ArtSpace, Pescara (2017). His work, writings, and interviews has been published in Kalubrt Magazine, University of North Carolina Wilmington Journal Palaver, Furtherfield.org, The Journal of Wild Culture, Studio Visit Magazine, Fresh Paint Magazine and many more
https://w.atwiki.jp/warband/pages/342.html
qstr_You_have_equipped_an_item_restricted_for|You have equipped an item restricted for this race. It will be returned to your inventory once you enter the world map, or destroyed if you lack inventory space. qstr_Restricted_Item|Restricted Item qstr_{reg1}.0|{reg1}.0 qstr_{reg1}.00{reg2}|{reg1}.00{reg2} qstr_{reg1}.0{reg2}|{reg1}.0{reg2} qstr_{reg1}.{reg2}|{reg1}.{reg2} qstr_v{s1}_|v{s1} qstr_Next_Page|Next Page qstr_Continue...|Continue... qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_{s4}_wishes_to_select_a_new_mars|{s3} of {s4} wishes to select a new marshall and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Who_do_you_wish_to_support?|Who do you wish to support? qstr_{s1}_gives_his_support_to_{s2}.|{s1} gives his support to {s2}. qstr_Number_of_Supporters _{reg0}|Number of Supporters {reg0} qstr_{s2}_has_heard_his_vassals__counsel._He_|{s2} has heard his vassals' counsel. He selects {s1} as the marshall of {s3}. qstr_Action|Action qstr_Mount|Mount qstr_Attack_Type|Attack Type qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Dismount|Dismount qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Number_of_men_knocked_down _{reg1}|Number of men knocked down {reg1} qstr_Number_of_men_left _{reg1}|Number of men left {reg1} qstr_Opponents_Beaten _{reg1}|Opponents Beaten {reg1} qstr_Opponents_Remaining _{reg1}|Opponents Remaining {reg1} qstr_Remain_in_retirement.|Remain in retirement. qstr_Go_back_to_the_adventuring.|Go back to the adventuring. qstr_You_have_retired_at_level_{reg4}_after_{|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by_you _{reg0}|Settlements owned by you {reg0} qstr_Friendly_Settlements _{reg0}|Friendly Settlements {reg0} qstr_Hostile_Settlements _{reg0}|Hostile Settlements {reg0} qstr_Friendly_Lords _{reg0}|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{reg0}|Quests Completed {reg0} qstr_Companions_Found _{reg0}|Companions Found {reg0} qstr_Companions_Lost/Departed _{reg0}|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_aurums|Wealth {reg0} aurums qstr_Inventory _{reg0}_aurums|Inventory {reg0} aurums qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_unknown_yet|unknown yet qstr_tomorrow|tomorrow qstr_Next_Payday _{s22}|Next Payday {s22} qstr_{s0}__{s50}_|{s0} ({s50}) qstr_None|None qstr_Wages_for_{s0}__you_pay_{reg7}_aurums_ |Wages for {s0} (you pay {reg7} aurums) qstr_Staff |Staff qstr_Collection_date_should_encourage_acccura|Collection date should encourage acccurate counting qstr_Collection_date_causes_large_inaccuracie|Collection date causes large inaccuracies when counting qstr_Collection_date_causes_moderate_inaccura|Collection date causes moderate inaccuracies when counting qstr_Collection_date_causes_some_inaccuracies|Collection date causes some inaccuracies when counting qstr_Collection_date_has_given_your_people_ti|Collection date has given your people time to pay their taxes qstr_Earlier_cash |Earlier cash qstr_New_cash |New cash qstr_Done|Done qstr_Name _{s1}^Level _{reg1}|Name {s1}^Level {reg1} qstr_{s1}^HP _{reg1}/{reg2}|{s1}^HP {reg1}/{reg2} qstr_{s1}|{s1} qstr_Weapon_upgrade_settings |Weapon upgrade settings qstr_Apply_to_everyone|Apply to everyone qstr_Upgrade_armor_|Upgrade armor qstr_Upgrade_horse_|Upgrade horse qstr_Select_your_domestic_policy|Select your domestic policy qstr_Centralization |Centralization qstr_Aristocracy |Aristocracy qstr_Serfdom |Serfdom qstr_Mercantilism |Mercantilism qstr_High_centralization_reduces_tax_ineffici|High centralization reduces tax inefficiency for the king and raises it for vassals. This will interfere with the relations between the ruler and the vassals. qstr_High_aristocracy_will_improve_the_relati|High aristocracy will improve the relations between the ruler and the vassals. The vassals will be able to raise bigger armies, but it will decrease trade. qstr_High_serfdom_reduces_tax_inefficiency_fo|High serfdom reduces tax inefficiency for the ruler and vassals. Vassals can maintain a bigger army but troops will lose morale quicker. qstr_Mercantilistic_policies_maximize_exports|Mercantilistic policies maximize exports while minimizing imports, and increase government regulation of the industry. qstr_Cancel|Cancel qstr_Dictate_the_peace_terms|Dictate the peace terms qstr_Select_the_castle_and_the_amount_of_mone|Select the castle and the amount of money and check the boxes to activate the demand. The demands are combined if both boxes are checked. qstr_1000_aurums|1000 aurums qstr__Faction_Relations_Report_| Faction Relations Report qstr__Return_to_menu_| Return to menu qstr_Your_kingdom|Your kingdom qstr_Player^Relation|Player^Relation qstr_War|War qstr_Casus_Belli|Casus Belli qstr_Peace|Peace qstr_Truce|Truce qstr_Alliance|Alliance qstr_Defense|Defense qstr_Trade|Trade qstr_{reg59?{reg59}_days }|{reg59?{reg59} days } qstr_{reg61}|{reg61} qstr_{s9}|{s9} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Grumbling|Grumbling qstr_Hostile|Hostile qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hateful|Hateful qstr_Revengeful|Revengeful qstr_Vengeful|Vengeful qstr_{reg1}|{reg1} qstr_{s3}|{s3} qstr_{reg61}_{reg58?_{reg58}_U__ }Centers|{reg61} {reg58?({reg58} U) }Centers qstr_{reg62}_Caravans|{reg62} Caravans qstr_{reg60}_{reg59?_{reg59}_P__ }Lords|{reg60} {reg59?({reg59} P) }Lords qstr_How_will_your_male_vassals_be_known?|How will your male vassals be known? qstr_How_will_your_female_vassals_be_known?|How will your female vassals be known? qstr_Use_the_Titles_Entered_Above.|Use the Titles Entered Above. qstr_Use_Default_Titles__Lord/Lady_.|Use Default Titles (Lord/Lady). qstr_Sell_items_automatically_when_leaving |Sell items automatically when leaving qstr_Price_limit_for_auto_sell |Price limit for auto-sell qstr_Item_types_for_auto_sell |Item types for auto-sell qstr_Select_all|Select all qstr_Select_invert|Select invert qstr_Buy_food_automatically_when_leaving |Buy food automatically when leaving qstr_*|* qstr__Courtships_in_progress_| Courtships in progress qstr__Known_Lords_by_Relation_| Known Lords by Relation qstr__Character_ _Companions_| Character Companions qstr__Done_| Done qstr_Your_supporters|Your supporters qstr_Tolrania|Tolrania qstr_Reich_Des_Drachen|Reich Des Drachen qstr_Drahara|Drahara qstr_Maccavia|Maccavia qstr_Elintor|Elintor qstr_Hakkon_Empire|Hakkon Empire qstr_Realm_Of_The_Falcon|Realm Of The Falcon qstr_The_Valahir_Clan|The Valahir Clan qstr_Kaikoth_Confederation|Kaikoth Confederation qstr_Geldar|Geldar qstr_Cretas_ _Illica_Alliance|Cretas Illica Alliance qstr_Kuu_lan_Horde|Kuu-lan Horde qstr_Bakhal_Giants|Bakhal Giants qstr_Sut_Giants|Sut Giants qstr_Aroulo_Ojibwakan|Aroulo Ojibwakan qstr_Zann_Dynasty|Zann Dynasty qstr_All_Factions|All Factions qstr_What_will_your_party_be_known_as?|What will your party be known as? qstr_By_the_name_entered_above.|By the name entered above. qstr_Simply_by_my_name _{s5}.|Simply by my name {s5}. qstr_Weapons|Weapons qstr_Armors|Armors qstr_Others|Others qstr_This_area_of_{s1}_can_best_be_described_|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. Here you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. Of course you might not have the aurums required to do so, but the moneylenders are known to have some spare change. qstr_{reg1}_people_live_in_{s1}._There_are_cu|{reg1} people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the moneylenders of {s1} {reg4} aurums. The interest rate is 20% and the contract period amounts to 2 weeks. If you don't manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} aurums, while it sells for {reg10} aurums. Building a new one requires {reg11} aurums. The rent paid to landowners currently accumulates to {reg13} aurums per acre every week and has to be collected in the town. Land won't be rented if a town is already well supplied. qstr_Choose_how_many_acres_you_wish_to_buy_ |Choose how many acres you wish to buy qstr_0|0 qstr_Buy_Land|Buy Land qstr_Choose_how_much_money_you_wish_to_borrow|Choose how much money you wish to borrow qstr_Borrow|Borrow qstr_Choose_how_many_acres_you_wish_to_sell_ |Choose how many acres you wish to sell qstr_Sell_Land|Sell Land qstr_Pay_off_your_debt_ |Pay off your debt qstr_Make_Payment|Make Payment qstr_{reg5}|{reg5} qstr_You_cant_buy_0_acres_of_land.|You cant buy 0 acres of land. qstr_{reg6}|{reg6} qstr_You_cant_borrow_0_aurums.|You cant borrow 0 aurums. qstr_{reg7}|{reg7} qstr_You_cant_sell_0_acres_of_land.|You cant sell 0 acres of land. qstr_{reg8}|{reg8} qstr_You_cant_pay_back_0_aurums.|You cant pay back 0 aurums. qstr_Town|Town qstr_Acres|Acres qstr_Owned|Owned qstr_Expected_Biweekly|Expected Biweekly qstr_Assets|Assets qstr_Debt|Debt qstr_Deadline|Deadline qstr_{reg2}|{reg2} qstr_{reg3}|{reg3} qstr_{reg4}|{reg4} qstr_Reset_Inventory|Reset Inventory qstr_This_is_the_gambling_screen._Hold_down_c|This is the gambling screen. Hold down control key while clicking on an item to purchase or sell it. qstr_Money _{s1}|Money {s1} qstr_You_don_t_have_enough_money.|You don't have enough money. qstr_He_don_t_have_enough_money.|He don't have enough money. qstr_Merchant_Ledger|Merchant Ledger qstr_____Assessed_Profit_by_Subtitle_Here| Assessed Profit by Subtitle Here qstr_{s0}_products_from_{s1} |{s0}, products from {s1} qstr_^{s1}_sold_in_{s2}_would_earn_{reg0}_aur|^{s1} sold in {s2} would earn {reg0} aurums.{s3} qstr___Assessed_Profit_by_Log_Entry_Date| Assessed Profit by Log Entry Date qstr_^{s1}_sold_in_{s2}_would_earn_{reg0}_auru|^{s1} sold in {s2} would earn {reg0} aurums (as of {s0}).{s3} qstr_Production_in_{s1}|Production in {s1} qstr_Assessed_Profit_by_Town_of_Production|Assessed Profit by Town of Production qstr_^{s1}_purchased_in_{s2}_would_earn_{reg0|^{s1} purchased in {s2} would earn {reg0} aurums (as of {s0}).{s3} qstr_Demand_in_{s1}|Demand in {s1} qstr_Assessed_Profit_by_Town_of_Demand|Assessed Profit by Town of Demand qstr_^Buy_in _{s1}___sell_in _{s2}_for_{reg0}|^Buy in {s1} - sell in {s2} for {reg0} aurums profit (as of {s0}).{s3} qstr_Supply_and_Demand_of_{s1}|Supply and Demand of {s1} qstr_____Assessed_Profit_by_Trade_Good| Assessed Profit by Trade Good qstr_Trim_ledger_entries_older_than _________|Trim ledger entries older than days qstr_Remove_entries.|Remove entries. qstr_Trim_ledger_entries_covering_the_followi|Trim ledger entries covering the following trade good qstr_Use_slider_to_choose_item|Use slider to choose item qstr_Trim_ledger_entries_for_goods_tied_to_th|Trim ledger entries for goods tied to this town qstr_Use_slider_to_choose_town|Use slider to choose town qstr_Remove_entries__Production_.|Remove entries (Production). qstr_Remove_entries__Demand_.|Remove entries (Demand). qstr_Trim_ledger_entries_with_less_than _____|Trim ledger entries with less than aurums profit qstr_Ask_about_the_potential_profit_of_the_fo|Ask about the potential profit of the following items^ every time you assess prices in a marketplace qstr____________Log_Entry_Options| Log Entry Options qstr_Add_Note|Add Note qstr_Clear_Notes|Clear Notes qstr_Use_a_/\__caret__for_a_line_break.|Use a /\ (caret) for a line break. qstr_Chronological_Log|Chronological Log qstr_Production_Towns|Production Towns qstr_Purchasing_Towns|Purchasing Towns qstr_Trade_Goods|Trade Goods qstr_Manage_Ledger|Manage Ledger qstr_{s1}^+{s0}|{s1}^+{s0} qstr_{reg0}_entries_removed_from_ledger.|{reg0} entries removed from ledger. qstr_Faction_color_of_{s0} |Faction color of {s0} qstr_Red |Red qstr_Green |Green qstr_Blue |Blue qstr__| qstr_HTML_code _{s0}|HTML code {s0} qstr_Default|Default qstr_Randomize|Randomize qstr_Factions|Factions qstr_Show_towns|Show towns qstr_Show_castles|Show castles qstr_Show_villages|Show villages qstr_Tip _move_the_mouse_onto_the_black_block|Tip move the mouse onto the black blocks to show their names. qstr_The_World_Map|The World Map qstr_Keys_Configuration|Keys Configuration qstr_Press_Esc_to^^Disable_a_key|Press Esc to^^Disable a key qstr_OK|OK qstr_Reset|Reset qstr_Disable_all|Disable all qstr_Press_a_key|Press a key qstr_What_will_your_settlement_be_known_as?|What will your settlement be known as? qstr_Settlement|Settlement qstr_Simply_by_the_name_of_{s5}.|Simply by the name of {s5}. qstr_Developer_Menu|Developer Menu qstr_Get_soldiers__50_|Get soldiers (50) qstr_Give_soldiers|Give soldiers qstr_Cosplay_as...|Cosplay as... qstr_Companions_as_Player|Companions as Player qstr_Companions_Cosplay|Companions Cosplay qstr_Get_MaFSs|Get MaFSs qstr_Get_MiFSs|Get MiFSs qstr_Get_Reinforcements|Get Reinforcements qstr_Get_All_Enterprises|Get All Enterprises qstr_Get_Clothing|Get Clothing qstr_Get_Light_Armor|Get Light Armor qstr_Get_Medium_Armor|Get Medium Armor qstr_Get_Medium+_Armor|Get Medium+ Armor qstr_Get_Heavy_Armor|Get Heavy Armor qstr_Get_Very_Heavy_Armor|Get Very Heavy Armor qstr_Get_Footwear|Get Footwear qstr_Get_Gloves+New_Items|Get Gloves+New Items qstr_Get_Light_HG|Get Light HG qstr_Get_Medium_HG|Get Medium HG qstr_Get_Heavy_HG|Get Heavy HG qstr_Get_Very_Heavy_HG|Get Very Heavy HG qstr_Get_Very_Heavy_HG_2|Get Very Heavy HG 2 qstr_Get_Dwarven_Armor|Get Dwarven Armor qstr_Get_DwHe_+_TTL_Arm.|Get DwHe + TTL Arm. qstr_Get_Giant_Armor|Get Giant Armor qstr_Get_Goods|Get Goods qstr_Get_Shields_1|Get Shields 1 qstr_Get_Shields_2|Get Shields 2 qstr_Get_Bows+Arrows|Get Bows+Arrows qstr_Get_Xb+B_ThrWs_Knives_RSs|Get Xb+B, ThrWs, Knives, RSs qstr_Get_1H_Swords|Get 1H Swords qstr_Get_1H_Swords_2|Get 1H Swords 2 qstr_Get_1H_Axes|Get 1H Axes qstr_Get_1H_Maces_+_GWs|Get 1H Maces + GWs qstr_Get_Bastard_Weapons|Get Bastard Weapons qstr_Get_2H_Swords|Get 2H Swords qstr_Get_2H_Axes+Maces|Get 2H Axes+Maces qstr_Get_Lances+Pikes|Get Lances+Pikes qstr_Get_Other_Polearms|Get Other Polearms qstr_Get_Mounts_1|Get Mounts 1 qstr_Get_Mounts_2|Get Mounts 2 qstr_Get_Mounts_3|Get Mounts 3 qstr_Get_Locked_Items|Get Locked Items qstr_Get_Locked_Items_2|Get Locked Items 2 qstr_Get_M/U_Civ._Cl.|Get M/U Civ. Cl. qstr_Get_Other_Civ._Cl.|Get Other Civ. Cl. qstr_Give_Sold._As_Pris.|Give Sold. As Pris. qstr_Get_Companions_+_GF_Lords|Get Companions + GF Lords qstr_Get_Lords_etc.|Get Lords etc. qstr_Get_Civilians|Get Civilians qstr_Get_etc.|Get etc. qstr_Return|Return qstr_General_Goods_Merchant|General Goods Merchant qstr_Horse_Merchant|Horse Merchant qstr_Armourer|Armourer qstr_Weaponsmith|Weaponsmith qstr_Head_Armor _{reg58}|Head Armor {reg58} qstr_Body_Armor _{reg59}|Body Armor {reg59} qstr_Leg_Armor _{reg60}|Leg Armor {reg60} qstr_Weight _{reg61}|Weight {reg61} qstr_Outfit|Outfit qstr_Arms|Arms qstr_{s1}_s_money _{reg58}_aurums|{s1}'s money {reg58} aurums qstr_Your_money _{reg59}_aurums|Your money {reg59} aurums qstr_Deal!|Deal! qstr_Sell_Before|Sell Before qstr_Sell_After|Sell After qstr_You_don_t_have_enough_money!|You don't have enough money! qstr_The_merchant_doesn_t_have_enough_money!|The merchant doesn't have enough money! qstr_The_merchant_s_inventory_is_full!|The merchant's inventory is full! qstr_Your_inventory_is_full!|Your inventory is full! qstr_You_have_to_select_an_item_that_will_be_|You have to select an item that will be the beginning/end of your selling queue! qstr_You_have_to_select_only_1_item_that_will|You have to select only 1 item that will be the beginning/end of your selling queue! qstr_{s2}_was_sold_to_{s1}_for_{reg0}|{s2} was sold to {s1} for {reg0} qstr_A_total_of_{reg0}_items_were_sold_for_a_|A total of {reg0} items were sold for a total price of {reg1}. qstr_What_will_this_place_be_known_as?|What will this place be known as? qstr_Simply_by _{s5}.|Simply by {s5}. qstr_F4___Complex_formations|F4 - Complex formations qstr_F7___Memorize_div._placement|F7 - Memorize div. placement qstr_F8___Default_division_placement|F8 - Default division placement qstr_F4___Ranks|F4 - Ranks qstr_F5___Shield_Wall|F5 - Shield Wall qstr_F6___Wedge|F6 - Wedge qstr_F7___Square|F7 - Square qstr_F8___No_Formation|F8 - No Formation qstr_General_Options|General Options qstr_Sort_Parties |Sort Parties qstr_Sort_Player_Fiefs |Sort Player Fiefs qstr_Sort_AI_Prisoners |Sort AI Prisoners qstr_Sort_Player_Prisoners |Sort Player Prisoners qstr_Use_Old_Random_Scenes|Use Old Random Scenes qstr_Companion_Options|Companion Options qstr_Disable_Companions__complaints |Disable Companions' complaints qstr_Companions_in_Every_Tavern |Companions in Every Tavern qstr_Battle_Options|Battle Options qstr_Disable_Advanced_Horse_Archer_AI|Disable Advanced Horse Archer AI qstr_Disable_Healing_Abilities_for_both_the_P|Disable Healing Abilities for both the Player and AI qstr_Do_Not_Force_Cavalry_To_Mount |Do Not Force Cavalry To Mount qstr_Reassign_Soldiers_To_Appropriate_Categor|Reassign Soldiers To Appropriate Categories qstr_Disable_War_Cries|Disable War Cries qstr_Enable_Leaf_Bomb_DMG_Notifications|Enable Leaf Bomb DMG Notifications qstr_Battle_Overview_Map |Battle Overview Map qstr_Disable_Battle_Advantage |Disable Battle Advantage qstr_Reinforcement_Waves |Reinforcement Waves qstr_Reinforcement_Threshold_Multiplier |Reinforcement Threshold Multiplier qstr_Reinforcement_Amount_Multiplier |Reinforcement Amount Multiplier qstr_Over_world_Options|Over-world Options qstr_Wait_Time_Multiplier |Wait Time Multiplier qstr_Center_Waiting_Time |Center Waiting Time qstr_Disable_Ships|Disable Ships qstr_Enable_Old_Trade_Screen|Enable Old Trade Screen qstr_Disable_Freelancer_Upgrades |Disable Freelancer Upgrades qstr_Enable_Freelancer|Enable Freelancer qstr_Enable_Adventurers__Guild|Enable Adventurers' Guild qstr_Highlight_Captured_Lords |Highlight Captured Lords qstr_Highlight_Besieges |Highlight Besieges qstr_Ignore_Village_Alerts |Ignore Village Alerts qstr_Ignore_Marshal_Tasks |Ignore Marshal Tasks qstr_Ignore_Weekly_Financial_Report |Ignore Weekly Financial Report qstr_Ignore_Weekly_Budget |Ignore Weekly Budget qstr_Ignore_Faction_Declaration_Notifications|Ignore Faction Declaration Notifications qstr_Traveller_in_Every_Tavern |Traveller in Every Tavern qstr_Disable_Debug_Messages |Disable Debug Messages qstr_Zann_Invasion_Date |Zann Invasion Date qstr_Diplomacy_Options|Diplomacy Options qstr_Horse_speed_limitation |Horse speed limitation qstr_Terrain_advantage_in_Autocalc_battles |Terrain advantage in Autocalc battles qstr_Lords_returning_from_exile |Lords returning from exile qstr___Disabled__|- Disabled - qstr_Enabled|Enabled qstr_Frequent|Frequent qstr_Diplomacy_AI_changes |Diplomacy AI changes qstr_Low|Low qstr_Medium|Medium qstr_High/Experimental|High/Experimental qstr_Diplomacy_economic_changes |Diplomacy economic changes qstr_Anti_woman_prejudice_level |Anti-woman prejudice level qstr_High|High qstr_Formations_Options|Formations Options qstr_Allow_Formation_Rotation |Allow Formation Rotation qstr_Anxious_AI_Defenders |Anxious AI Defenders qstr_Silverstag_Mod_Toggle_Options|Silverstag Mod Toggle Options qstr_Disable_village_allies |Disable village allies qstr_Siege_Options|Siege Options qstr_Charge_On_Death |Charge On Death qstr_Unlimited_Siege_Reinforcements |Unlimited Siege Reinforcements qstr_Enable_Siege_Reassignments_while_Attacki|Enable Siege Reassignments while Attacking qstr_Enable_Siege_Reassignments_while_Defendi|Enable Siege Reassignments while Defending qstr_Reassign_Ranged_Infantry_To |Reassign Ranged Infantry To qstr_Reassign_Ranged_Cavalry_To |Reassign Ranged Cavalry To qstr_Reassign_Ammo_Exhausted_Archers_To |Reassign Ammo Exhausted Archers To qstr_Reassign_Ammo_Exhausted_Horse_Archers_To|Reassign Ammo Exhausted Horse Archers To qstr_Perisno^Options|Perisno^Options qstr_Faction_Colors|Faction Colors qstr_You_must_enable_NPC_party_sorting_for_pl|You must enable NPC party sorting for player fief sorting to take effect. qstr_If_Enabled_party_sorting_will_be_turned_|If Enabled, party sorting will be turned on.^^This will sort all NPC parties (including garrisons), as well as allow the possibility of sorting player fiefs. Player's party cannot be sorted because it inevitably causes an engine bug!^^Default = Enabled qstr_If_Enabled_all_garrisons_in_player_fiefs|If Enabled, all garrisons in player fiefs will be sorted automatically (Must enable party sorting)^^Default = Disabled qstr_If_Enabled_all_parties_will_have_their_p|If Enabled, all parties will have their prisoners sorted automatically every 12 hours. Can cause lag.^^Default = Enabled. qstr_If_Enabled_the_player_s_party_will_have_|If Enabled, the player's party will have their prisoners sorted automatically every 12 hours^^Default = Enabled. qstr_If_Enabled_will_use_Native_random_scene_|If Enabled, will use Native random scene generator (80-degree slopes included).^^Default = Disabled qstr_Disabling_NPC_Complaints_will_mute_your_|Disabling NPC Complaints will mute your companion's complaints about each other or your decisions. While disabled, companions will not leave the party regardless of how they feel about your leadership. qstr_Enabling_this_will_force_all_companions_|Enabling this will force all companions to appear in every tavern you enter. qstr_Disables_improved_AI_for_horse_archers.^|Disables improved AI for horse archers.^^Default = Disabled qstr_If_Enabled_the_player_and_the_AI_can_no_|If Enabled, the player and the AI can no longer use First Aid or Battlecry.^^Default = Disabled qstr_If_Disabled_cavalry_will_not_dismount_in|If Disabled, cavalry will not dismount in crowds (drawback - when dehorsed, riders will rather passively look for a new horse).^^Default = Disabled qstr_When_Enabled_during_field_battles_it_wil|When Enabled, during field battles it will reassign archers without ammo to infantry, horse archers without ammo to cavalry, cavalry without horses to infantry etc. - the same way it reassigns them for the AI or when your character gets knocked out. It only affects the (primary) first 4 divisions. ^^Default = Disabled qstr_When_Enabled_soldiers_will_shout_faction|When Enabled, soldiers will shout faction-specific warcries during battles.^^Default = Disabled qstr_If_enabled_shows_you_damage_notification|If enabled, shows you damage notifications when using leaf bombs. When hitting large crowds of enemies they will usually be so numerous they will kill the log. If disabled, it doesn't show any DMG notifications for leaf bombs at all. Alas, there is no third way.^^Default = Disabled qstr_When_enabled_a_small_transparent_map_of_|When enabled a small transparent map of the current battle will appear in the upper right corner of the combat screen.^^If unchecked, this will not appear. qstr_If_enabled_you_will_always_have_equal__o|If enabled, you will always have equal (or mostly equal) troops on the field compared to the enemies and vice versa.^^Default = Disabled qstr_This_sets_the_maximum_number_of_reinforc|This sets the maximum number of reinforcement waves.^^Default = 6 qstr_This_sets_the_threshold_for_troops_befor|This sets the threshold for troops before a reinforcement is spawned.^^The actual threshold will depend on battle advantage and battle size options^^Default = 6 qstr_This_sets_the_number_of_troops_that_appe|This sets the number of troops that appear in each reinforcement wave.^^The actual amount depends on battle advantage and battle size options^^Is not limited by battle size options^^Default = 5 qstr_This_sets_the_time_multiplier_while_rest|This sets the time multiplier while resting and waiting.^^Default = 5 qstr_This_sets_how_many_hours_you_will_spend_|This sets how many hours you will spend while resting at a town or village.^^Default = 24^^24 Hours = 1 Day^168 Hours = 1 Week^336 Hours = 2 Weeks^504 Hours = 3 Weeks^672 Hours = 4 Weeks qstr_When_Enabled_parties__icons_change_into_|When Enabled, parties' icons change into ships when they traverse bodies of water (rather performance-unfriendly), otherwise they just walk across water.^^Default = Enabled qstr_When_Enabled_uses_Native_trade_screen_wi|When Enabled, uses Native trade screen without new buttons.^^Default = Disabled qstr_Turn_this_on_if_you_want_to_prevent_your|Turn this on if you want to prevent yourself from ranking up while you are freelancing. For example if you are enlisted with Elintor and want to remain as an Elintoran Scout, enable this to stop yourself from being forced to upgrade. qstr_Enable_Freelancer_minimod_to_play_it._It|Enable Freelancer minimod to play it. It was reported to be bugged so do it at your own risk.^^Default = Disabled qstr_Enable_Adventurers__Guild_and_their_ques|Enable Adventurers' Guild and their questline.^^Default = Enabled^^ qstr_When_enabled_captured_lords_from_any_fac|When enabled, captured lords from any faction will be highlighted yellow. qstr_When_enabled_every_time_a_garrison_has_b|When enabled, every time a garrison has been besieged it will be highlighted yellow. qstr_When_enabled_you_will_ignore_notificatio|When enabled, you will ignore notifications from your kingdom's villages whenever they are under attack. qstr_When_enabled_marshal_tasks_will_no_longe|When enabled, marshal tasks will no longer inform you via a full screen display. You will instead receive a message at the bottom. qstr_When_enabled_you_will_no_longer_receive_|When enabled, you will no longer receive a weekly Financial reports on landowning. qstr_When_enabled_you_will_no_longer_receive_a|When enabled, you will no longer receive a weekly Budget reports. qstr_Prevents_most_overworld_Faction_based_no|Prevents most overworld Faction-based notifications from interrupting your gameplay, which usually involves factions going to war, peace, etc.^^Default = Disabled qstr_Teleports_a_traveller_into_any_tavern_yo|Teleports a traveller into any tavern you enter. qstr_Only_matters_if_you_have_cheats_on._Enab|Only matters if you have cheats on. Enable this to prevent most debug messages. qstr_After_this_date_the_Zann_will_invade__DO|After this date, the Zann will invade (DO NOT SET IT TO AN EARLIER DATE THAN 35 DAYS FROM CURRENT DAY)^^Default = 156 qstr_When_enabled_this_causes_horses_to_trave|When enabled, this causes horses to travel slower as they take damage. qstr_Ticked_autocalculated_battles_give_advan|Ticked, autocalculated battles give advantage to factions on their home terrain. Unticked, as in Native and auto-battles are only based on party size and troop levels. qstr_Allows_exiled_lords_to_be_pardoned_after|Allows exiled lords to be pardoned after a time and rejoin a faction to prevent 'lord-drain' in the late game. qstr_Low ^^___Center_points_for_fief_allocati|Low ^^ - Center points for fief allocation are calculated (villages 1 / castles 2 / towns 3) instead of (villages 1 / castles 1 / towns 2).^^ - For qst rescue prisoner and qst offer gift, the relatives that can be a target of the quest have been extended to include uncles and aunts and in-laws.^^ - Alterations to script calculate troop score for center (these changes currently are only relevant during claimant quests).^^ - When picking a new faction, lords are more likely to return to their original faction (except when that's the faction they're being exiled from), if the ordinary conditions for rejoining are met. A lord's decision may also be influenced by his relations with other lords in the various factions, instead of just his relations with the faction leaders.^^Medium ^^ - Some changes for lord relation gains/losses when fiefs are allocated.^^ - Kings overrule lords slightly less frequently on faction issues.^^ - In deciding who to support for a fief, minor parameter changes for certain personalities. Some lords will still give priority to fiefless lords or to the lord who conquered the center if they have a slightly negative relation (normally the cutoff is 0 for all personalities).^^ - When a lord can't find any good candidates for a fief under the normal rules, instead of automatically supporting himself he uses a weighted scoring scheme.^^ - In various places where 'average renown * 3/2' appears, an alternate calculation is sometimes used.^^High ^^ - The 'renown factor' when an NPC lord or the player courts and NPC lady is adjusted by the prestige of the lady's guardian.^^ - When a faction has fiefless lords and no free fiefs left, under some circumstances the king will redistribute a village he owns.^^ qstr_Low ^^___Caravan_trade_benefits_both_the|Low ^^ - Caravan trade benefits both the source and the destination^^ - When the player surrenders, there is a chance his personal equipment will not be looted, based on who accepted the surrender and the difficulty setting. (This is meant to address a gameplay issue. In the first 700 days or so, there is no possible benefit to surrendering rather than fighting to the last man.) Also, a bug that made it possible for books etc. to be looted was corrected.^^ - AI caravans take into consideration distance when choosing their next destination and will be slightly more like to visit their own faction. This strategy is mixed with the Native one, so the trade pattern will differ but not wildly.^^ - Scale town merchant gold by prosperity (up to a maximum 40% change).^^ - Food prices increase in towns that have been under siege for at least 48 hours.^^ - In towns the trade penalty script has been tweaked to make it more efficient to sell goods to merchants specializing in them.^^Medium ^^ - Food consumption increases in towns as prosperity increases.^^ Consumption also increases with garrison sizes.^^ - Lords' looting skill affects how much gold they take from the player when they defeat him.^^ - Lords' leadership skill modifies their troop wage costs the same way it does for the player.^^ - The player can lose gold when his fiefs are looted, like lords.^^ - The same way that lord party sizes increase as the player progresses, mercenary party sizes also increase to maintain their relevance. (The rate is the same as for lords a 1.25% increase per level.)^^ - If the player has a kingdom of his own, his spouse will receive part of the bonus that ordinarily would be due a liege. The extent of this bonus depends on the number of fiefs the players holds. This bonus is non-cumulative with the marshall bonus.^^ - Attrition is inflicted on NPC-owned centers if they can't pay wages, but only above a certain threshold.^^ - Strangers cannot acquire enterprises (enforced at 1 instead of at 0, so you have to do something).^^High - The total amount of weekly bonus gold awarded to kings in Calradia remains constant as kings go into exile, their bonuses are divided among the remaining kings.^^ - If lord's run a personal gold surplus after party wages, the extra is divided among the lord and his garrisons budgets (each castle and town has its own pool of funds to pay for soldiers) on the basis of whether the lord is low on gold or any of his fortresses are. (If none are low on gold, the lord takes everything, like before.)^^ - The honor loss from an offense depends in part on the player's honor at the time. The purer the reputation, the greater the effect of a single disagrace.^^ - Raiding change village gold lost is removed from uncollected taxes before the balance (if any) is removed from the lord.^^ - Cash for prisoners qstr_Disabled_levels_the_playing_field_for_fe|Disabled levels the playing-field for female player characters. Default as in Native. High increases the sexism/anti-woman prejudice of the medieval setting for female player characters. qstr_If_enabled_this_allows_your_formations_t|If enabled, this allows your formations to pivot to face the center of the enemy's party.^^Default = Enabled qstr_If_enabled_the_AI_Defenders_will_charge_|If enabled, the AI Defenders will charge out after a period of time.^^Default = Enabled qstr_When_enabled_this_prevents_villagers_fro|When enabled, this prevents villagers from joining your side while you're defending their village. qstr_If_Enabled_your_units_will_break_formati|If Enabled, your units will break formation and charge when you die.^^Default = Enabled qstr_Enabling_this_will_revert_Perisno_s_sieg|Enabling this will revert Perisno's sieges back to how they used to be. Reinforcements will continuously spawn, which may result in very long sieges. You should enable this anyway if you have made any adjustments to the Reinforcements numbers.^^Default = Disabled. qstr_Enabling_this_will_allow_the_lower_optio|Enabling this will allow the lower options to trigger. Can be a potential performance issue.^^Default = Disabled. qstr_Any_Infantry_that_spawn_with_a_bow_or_cr|Any Infantry that spawn with a bow or crossbow will be reassigned to this group.^^Default = 0^^0 = Infantry^^1 = Archers^^2 = Cavalry^^3 = Horse Archers^^4 = Companions qstr_Any_Cavalry_that_spawn_with_a_bow_or_cro|Any Cavalry that spawn with a bow or crossbow will be reassigned to this group.^^Default = 2^^0 = Infantry^^1 = Archers^^2 = Cavalry^^3 = Horse Archers^^4 = Companions qstr_Any_Archers_that_run_out_of_arrows_will_|Any Archers that run out of arrows will be assigned to this group.^^Default = 1^^0 = Infantry^^1 = Archers^^2 = Cavalry^^3 = Horse Archers^^4 = Companions qstr_Any_Horse_Archers_that_run_out_of_arrows|Any Horse Archers that run out of arrows will be assigned to this group.^^Default = 3^^0 = Infantry^^1 = Archers^^2 = Cavalry^^3 = Horse Archers^^4 = Companions qstr_CURRENT_COMMANDER_S_REPORT!|CURRENT COMMANDER'S REPORT! qstr_Your_Commander _{s19}|Your Commander {s19} qstr_Commander_Relation _{reg0}|Commander Relation {reg0} qstr_Enlisted_Faction _{s20}|Enlisted Faction {s20} qstr_Current_Rank _{s21}|Current Rank {s21} qstr_N/A|N/A qstr_Experience_to_next_promotion _{s1}|Experience to next promotion {s1} qstr_Days_in_service _{reg20}|Days in service {reg20} qstr_Current_Wage _{reg23}_aurums.|Current Wage {reg23} aurums. qstr_Next_Pay/Promotion_day _{s25}|Next Pay/Promotion day {s25} qstr_Army_size _{reg26}|Army size {reg26} qstr_Commander_s_Army|Commander's Army qstr_General_Information _|General Information qstr_Armor_Rating |Armor Rating qstr_Level |Level qstr_{reg21}|{reg21} qstr_Melee_Rating |Melee Rating qstr_Health |Health qstr_{reg0}|{reg0} qstr_Ranged_Rating |Ranged Rating qstr_Ranged |Ranged qstr_Yes|Yes qstr_No|No qstr_Mounted |Mounted qstr_Base_Wages |Base Wages qstr_Current_Wages |Current Wages qstr_Attributes |Attributes qstr_Strength |Strength qstr_Intelligence |Intelligence qstr_Agility |Agility qstr_Charisma |Charisma qstr_Skills |Skills qstr_Iron_Flesh |Iron Flesh qstr_Tactics |Tactics qstr_Power_Strike |Power Strike qstr_Path_Finding |Path-Finding qstr_Power_Throw |Power Throw qstr_Spotting |Spotting qstr_Power_Draw |Power Draw qstr_Inventory_Management |Inventory Management qstr_Weapon_Master |Weapon Master qstr_Wound_Treatment |Wound Treatment qstr_Shield |Shield qstr_Surgery |Surgery qstr_Athletics |Athletics qstr_First_Aid |First Aid qstr_Riding |Riding qstr_Engineer |Engineer qstr_Horse_Archery |Horse Archery qstr_Persuasion |Persuasion qstr_Looting |Looting qstr_Prisoner_Management |Prisoner Management qstr_Foraging |Foraging qstr_Leadership |Leadership qstr_Trainer |Trainer qstr_Trade |Trade qstr_Tracking |Tracking qstr_Weapon_Proficiencies |Weapon Proficiencies qstr_One_Handed |One Handed qstr_Archery |Archery qstr_Two_Handed |Two Handed qstr_Crossbows |Crossbows qstr_Polearms |Polearms qstr_Throwing |Throwing qstr_Equipment |Equipment qstr_HHG _{s22}|HHG {s22} qstr_Spouse |Spouse qstr_Player_Faction|Player Faction qstr_{s21}|{s21} qstr_Faction_Design^by_Perisno|Faction Design^by Perisno qstr_TIER_{reg21}|TIER {reg21} qstr_Outlaws|Outlaws qstr_Neutrals|Neutrals qstr_Mercenaries|Mercenaries qstr_Church_of_Faith|Church of Faith qstr_Lymbard|Lymbard qstr_Klymorians|Klymorians qstr_Bandit_Camp_Leaders|Bandit Camp Leaders qstr_Other_Religious_Troops|Other Religious Troops qstr_Player_Mercenaries_and_HHG|Player Mercenaries and HHG qstr_Perisno_Maidens_and_Religious_Troops|Perisno Maidens and Religious Troops qstr_Monarchs_and_Pretenders|Monarchs and Pretenders qstr_Companions|Companions qstr_All_Monarchs|All Monarchs qstr_Female_Perisno_Troops|Female Perisno Troops qstr_Perisno_Pilgrims|Perisno Pilgrims qstr_Female_Perisno_Pilgrims|Female Perisno Pilgrims qstr_Male_Mercenaries|Male Mercenaries qstr_Female_Mercenaries|Female Mercenaries qstr_Female_Troops|Female Troops qstr_Border_Patrol|Border Patrol qstr_Freelancer_Guild_Troops|Freelancer Guild Troops qstr_Bandits|Bandits qstr_Player_s_Mercenaries|Player's Mercenaries qstr_Mosoru|Mosoru qstr_Illica_Falki|Illica Falki qstr_Wolf_Knights|Wolf Knights qstr_Lymbard_Knights|Lymbard Knights qstr_Eagle_Knights|Eagle Knights qstr_Slave_Rebels|Slave Rebels qstr_Klymorian_Konqunites|Klymorian Konqunites qstr_Change_The_First_Word_For_All|Change The First Word For All qstr__other_words_will_be_reset_to_default!_|(other words will be reset to default!) qstr_{s1}^HP _{reg0}|{s1}^HP {reg0} qstr_{s3}^STR _{reg1}^INT _{reg2}^^Skills |{s3}^STR {reg1}^INT {reg2}^^Skills qstr_{s3}^Power_Strike _{reg1}^Power_Draw _{r|{s3}^Power Strike {reg1}^Power Draw {reg2}^Power Throw {reg3}^Horse Archery {reg4}^^Weapon Proficiencies qstr_{s3}^1_Hand_Wpns _{reg1}^2_Hand_Wpns _{r|{s3}^1 Hand Wpns {reg1}^2 Hand Wpns {reg2}^Polearms {reg3} qstr_{s4}^AGI _{reg1}^CHA _{reg2}^^|{s4}^AGI {reg1}^CHA {reg2}^^ qstr_{s4}^Ironflesh _{reg1}^Athletics _{reg2}|{s4}^Ironflesh {reg1}^Athletics {reg2}^Shield {reg3}^Riding {reg4}^^ qstr_{s4}^Archery _{reg1}^Crossbows _{reg2}^T|{s4}^Archery {reg1}^Crossbows {reg2}^Throwing {reg3} qstr_{s4}|{s4} qstr_Equipments _|Equipments qstr_Singular_Name |Singular Name qstr_Plural_Name |Plural Name qstr_Choose_Your_Gender|Choose Your Gender qstr_Man|Man qstr_Woman|Woman qstr_Information |Information qstr_Choose_Your_Race|Choose Your Race qstr_Human|Human qstr_Naphali|Naphali qstr_Dwarf|Dwarf qstr_Giant|Giant qstr_Race_Information |Race Information qstr_Background|Background qstr_Where_were_you_born?|Where were you born? qstr_A_land_far_from_Perisno.__default_|A land far from Perisno. (default) qstr_A_cold_island_far_to_the_north.|A cold island far to the north. qstr_A_small_village_on_Perisno_s_western_coa|A small village on Perisno's western coast. qstr_Karnoth_the_capital_of_the_Dwarven_Kingd|Karnoth, the capital of the Dwarven Kingdom. qstr_Who_was_your_father?|Who was your father? qstr_An_impoverished_noble|An impoverished noble qstr_A_travelling_merchant|A travelling merchant qstr_A_veteran_warrior|A veteran warrior qstr_A_hunter|A hunter qstr_A_simple_messanger|A simple messanger qstr_A_thief|A thief qstr_A_religious_zealot|A religious zealot qstr_What_did_you_enjoy_as_a_child?|What did you enjoy as a child? qstr__You_can_read_your_character_s_story^on_|(You can read your character's story^on the 'Review' page) qstr_Swimming|Swimming qstr_Shooting|Shooting qstr_Riding|Riding qstr_Scouting|Scouting qstr_Reading|Reading qstr_Crafting|Crafting qstr_Stealing|Stealing qstr_What_was_your_first_adult_job?|What was your first adult job? qstr_An_army_recruit__M_|An army recruit (M) qstr_An_army_recruit__F_|An army recruit (F) qstr_A_bounty_hunter|A bounty hunter qstr_A_bandit|A bandit qstr_A_smith|A smith qstr_A_physician|A physician qstr_A_spy|A spy qstr_A_squire|A squire qstr_A_lady_in_waiting|A lady-in-waiting qstr_Why_did_you_begin_adventuring?|Why did you begin adventuring? qstr_For_personal_revenge|For personal revenge qstr_Because_I_lost_a_loved_one|Because I lost a loved one qstr_Because_of_wanderlust|Because of wanderlust qstr_Because_I_was_forced_out_of_my_home|Because I was forced out of my home qstr_For_money_and_power|For money and power qstr_To_learn_more_about_the_old_Kingdom_of_P|To learn more about the old Kingdom of Perisno qstr_Because_of_a_strange_accident|Because of a strange accident qstr_Stats |Stats qstr_Str|Str qstr_Agi|Agi qstr_Int|Int qstr_Cha|Cha qstr_Gold|Gold qstr_Renown|Renown qstr_One_Handed|One Handed qstr_Two_Handed|Two Handed qstr_Polearms|Polearms qstr_Bows|Bows qstr_Crossbows|Crossbows qstr_Throwing|Throwing qstr_Biography|Biography qstr_Crafting_armor_is_very_memory_intensive!|Crafting armor is very memory intensive! You risk running into black texture issues or straight up having a runtime error!^^Use this menu carefully. Try scrolling slowly. You may have to reduce your texture details if you are running into issues. qstr_WARNING|WARNING qstr_Armor_Crafting|Armor Crafting qstr_Return_to_menu|Return to menu qstr_Race |Race qstr_male_Giants|male Giants qstr_male_Dwarves|male Dwarves qstr_default|default qstr_Type |Type qstr_shields|shields qstr_gloves|gloves qstr_footwear|footwear qstr_headgear|headgear qstr_body_armor|body armor qstr__custom_gloves_cannot_be_worn_without_cu|(custom gloves cannot be worn without custom body armor) qstr__alas_male_Dwarves_and_Giants_can_t_use_|(alas, male Dwarves and Giants can't use custom gloves) qstr__custom_footwear_cannot_be_worn_without_|(custom footwear cannot be worn without custom body armor) qstr__R___rigged__separate_assortment__N___no|(R - rigged (separate assortment), N - normal, CB - covers beard, CH - covers head) qstr_Kind |Kind qstr_light|light qstr_medium|medium qstr_heavy|heavy qstr_Design|Design qstr_Category|Category qstr_Stats|Stats qstr_Base_Version|Base Version qstr_Thick_Version|Thick Version qstr_Reinforced_Version|Reinforced Version qstr_Lordly_Version|Lordly Version qstr_Light^_Weight_{reg2}^STR_Req_{reg3}_|Light^(Weight {reg2},^STR Req {reg3}) qstr_Medium^_Weight_{reg2}^STR_Req_{reg3}_|Medium^(Weight {reg2},^STR Req {reg3}) qstr_Heavy^_Weight_{reg2}^STR_Req_{reg3}_|Heavy^(Weight {reg2},^STR Req {reg3}) qstr_R_|R, qstr_CB_|CB, qstr_CH_|CH, qstr_N_|N, qstr_{s1}{s2}Light^_Weight_{reg2}^STR_Req_{re|{s1}{s2}Light^(Weight {reg2},^STR Req {reg3}) qstr_{s1}{s2}Med^_Weight_{reg2}^STR_Req_{reg3|{s1}{s2}Med^(Weight {reg2},^STR Req {reg3}) qstr_{s1}{s2}Heavy^_Weight_{reg2}^STR_Req_{re|{s1}{s2}Heavy^(Weight {reg2},^STR Req {reg3}) qstr_Light^_Weight_{reg2}^SH_Req_{reg3}_|Light^(Weight {reg2},^SH Req {reg3}) qstr_Medium^_Weight_{reg2}^SH_Req_{reg3}_|Medium^(Weight {reg2},^SH Req {reg3}) qstr_Heavy^_Weight_{reg2}^SH_Req_{reg3}_|Heavy^(Weight {reg2},^SH Req {reg3}) qstr_HP _{reg3}^ARM _{reg4}^WD _{reg5}^SP _{r|HP {reg3}^ARM {reg4}^WD {reg5}^SP {reg6} qstr_HA _{reg3}^BA _{reg4}^LA _{reg5}|HA {reg3}^BA {reg4}^LA {reg5} qstr_Req. _Engineer_{reg3}^{reg4}_aurums.|Req. Engineer {reg3},^{reg4} aurums. qstr_Craft|Craft qstr_Choose_a_prototype_for_the_current_armor|Choose a prototype for the current armor qstr_You_successfully_crafted_this_armor!|You successfully crafted this armor! qstr__near_{s10}| near {s10} qstr_Your_recruiter_who_was_commissioned_to_r|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated{s10}! qstr_Your_caravan_sending_{s12}_to_{s13}_has_|Your caravan sending {s12} to {s13} has been defeated{s10}! qstr_Your_messenger_on_the_way_to_{s13}_has_b|Your messenger on the way to {s13} has been defeated{s10}! qstr_randomly|randomly qstr_Your_soldiers_patrolling_{s13}_have_been|Your soldiers patrolling {s13} have been defeated{s10} by {s11}! qstr_A_scout_trying_to_gather_information_abo|A scout trying to gather information about {s13} has been slain{s10}! qstr_{s1}_of_{s3}_was_defeated_in_battle_but_|{s1} of {s3} was defeated in battle but managed to escape. qstr_{s1}_is_now_a_prisoner_of_{s2}.|{s1} is now a prisoner of {s2}. qstr_^Age _unknown|^Age unknown qstr_^Age _{reg1}|^Age {reg1} qstr_{s54}_is_a_claimant_to_the_throne_of_{s5|{s54} is a claimant to the throne of {s56}. qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_unknown|unknown qstr_{reg26}|{reg26} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}_near_{s52}|The village of {s50} near {s52} qstr_{s51}_belongs_to_{s1}_of_{s2}_and_is_whe|{s51} belongs to {s1} of {s2}, and is where you make your court.^ qstr_{s51}_belongs_to_{s1}_of_{s2}_and_is_wher|{s51} belongs to {s1} of {s2}, and is where {reg0?she he} makes {reg0?her his} court.^ qstr_{s51}_belongs_to_{s1}_of_{s2}_and_is_where|{s51} belongs to {s1} of {s2}, and is where {reg0?she he} makes {reg0?her his} home.^ qstr_{s51}_belongs_to_{s1}_of_{s2}.^|{s51} belongs to {s1} of {s2}.^ qstr_{s51}_belongs_to_{s2}_but_has_not_yet_be|{s51} belongs to {s2} but has not yet been granted to a lord.^ qstr_{s51}_belongs_to_{s2}.^|{s51} belongs to {s2}.^ qstr_{s2}Its_market_town_is_{s8}.^|{s2}Its market town is {s8}.^ qstr_{s7}_and_{s8}|{s7} and {s8} qstr_{s2}It_has_no_villages.^|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villages_are Its_village_i|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_is _{s50}|{s2}Its prosperity is {s50} qstr_noone|noone qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s5}_has_been_defeated!|{s5} has been defeated! qstr_{s7}_opened_the_gate|{s7} opened the gate qstr_{s7}_closed_the_gate|{s7} closed the gate qstr_{s0}|{s0} qstr_Remaining_amount __{reg59}/{reg60}_|Remaining amount ({reg59}/{reg60}) qstr_Requires_Power_Draw _{reg60}|Requires Power Draw {reg60} qstr_Requires_Power_Throw _{reg60}|Requires Power Throw {reg60} qstr_Requires_Riding _{reg60}|Requires Riding {reg60} qstr_Requires_Shield _{reg60}|Requires Shield {reg60} qstr_Requires_Strength _{reg60}|Requires Strength {reg60} qstr_Can_knock_down|Can knock down qstr_+{reg1}_to_party_morale|+{reg1} to party morale qstr_Requires_{reg1}_intelligence_to_read|Requires {reg1} intelligence to read qstr_Reading_Progress _{reg1}%|Reading Progress {reg1}% qstr_wound_treament|wound treament qstr_trainer|trainer qstr_surgery|surgery qstr_trade|trade qstr_+1_to_{s1}_while_in_inventory|+1 to {s1} while in inventory qstr_Made_by_Dwarves_for_Dwarf_men!|Made by Dwarves for Dwarf men! qstr_Made_by_humans_for_humans!|Made by humans for humans! qstr_Made_by_Giants_for_male_Giants!|Made by Giants for male Giants! qstr_A_frying_pan._Deals_3x_damage_when_used_|A frying pan. Deals 3x damage when used by a woman against a man. qstr_A_cast_iron_frying_pan._Small_but_durabl|A cast iron frying pan. Small, but durable. qstr_Missile_Speed _{reg1}|Missile Speed {reg1} qstr_Forged_by_Master_Blacksmith_Einsvarth^im|Forged by Master Blacksmith Einsvarth,^imbued with element of fire.^Its blade brings flame upon the battlefield,^slices its opponent in half like 'hot' knife through butter. qstr_Deals_double_damage_to_all_heroes.|Deals double damage to all heroes. qstr_Fell_from_the_sky_as_a_meteorite^forged_|Fell from the sky as a meteorite,^forged in the fire mountain by the Sky King.^This is the sword of the Chosen One. qstr_The_long_lost_treasure_of_Nisaynian_peop|The long lost treasure of Nisaynian people,^a relic sword that gets sharper with time.^It holds the symbol of a true ruler, said to^have once belonged to the first ruler of Nisaynia.^Damage has increased by {reg0}c. qstr_There_is_no_understanding_of_what_this_s|There is no understanding of what this sword is or from whence it came.^It gives off a fearsome aura, is very heavy^despite its looks and certainly is a monstrous weapon.^Recovers health per hit qstr_The_sword_wielded_by_Giulien_during_the_|The sword wielded by Giulien during the Battle^for Enlightenment. It glows with the blessing of the^Lord of Faith, seeking to cut down every last Grazir.^Deals 130% damage to Grazir troops qstr_Created_from_Ventrilien_Shards_by_the_Ar|Created from Ventrilien Shards by the Arcane Scientists,^these weapons were wielded by the Arcane Defenders to fight the^Klymorian empire, and their vicious beasts.^Not implemented yet qstr_Old_rusted_but_strangely_as_light_as_a_f|Old, rusted, but strangely as light as a feather.^The lack of care for this weapon is obvious.^It seems as if you can still hear the voices of those^who were silenced forever by this eerie spear. qstr_Passed_down_for_generations_Krysanna_s_f|Passed down for generations, Krysanna's family heirloom.^The older sister of Eleison. qstr_Empress_Tofu_s_Developer_Weapon.|Empress Tofu's Developer Weapon. qstr_Not_yet_implemented._Effects_are_not_rep|Not yet implemented. Effects are not representative of its actual release. qstr_Passed_down_for_generations_Kaiyrithe_s_|Passed down for generations, Kaiyrithe's family heirloom.^The younger sister of Requiem. qstr_Teyva_s_relinquisher._Forged_from_the_de|Teyva's relinquisher. Forged from the desert^in which she protects. qstr_Move_here|Move here qstr_View_notes|View notes qstr_Estimate_Potential_Party_Size|Estimate Potential Party Size qstr_CHEAT _Get_Daily_Wage|CHEAT Get Daily Wage qstr_Estimate_Party_Strength|Estimate Party Strength qstr_CHEAT _Get_Normal_Party_s_Weekly_Wage|CHEAT Get Normal Party's Weekly Wage qstr_CHEAT _Give_10000_XP|CHEAT Give 10000 XP qstr_CHEAT _Give_5000000_XP|CHEAT Give 5000000 XP qstr_DANGEROUS_CHEAT _Remove_This_Party|DANGEROUS CHEAT Remove This Party qstr_Relation_report_for_this_party_s_faction|Relation report for this party's faction qstr_Accompany|Accompany qstr_Ideal_Party_Size_is_{reg0}.|Ideal Party Size is {reg0}. qstr_Daily_payment_is_{reg0}.|Daily payment is {reg0}. qstr_Cashed_daily_net_income_is_{reg0}.|Cashed daily net income is {reg0}. qstr_Estimated_party_strength_on_current_terr|Estimated party strength on current terrain = {reg0} points qstr_STR_=_{reg0}|STR = {reg0} qstr_Weekly_wage_=_{reg0}|Weekly wage = {reg0} qstr_{s1} _{reg0}|{s1} {reg0} qstr_killed|killed qstr_wounded|wounded qstr_{s0}^TOTAL _{reg3}__{s2}_|{s0}^TOTAL {reg3} ({s2}) qstr_^None|^None qstr_nothing|nothing qstr_{reg0}_village{reg1?s }|{reg0} village{reg1?s } qstr_{reg0}_castle{reg1?s }|{reg0} castle{reg1?s } qstr_{reg0}_castle{reg1?s }_and_{s0}|{reg0} castle{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_and_{s0}|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{s0}|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_ready_for_the_fight.|Your opponents are ready for the fight. qstr_Try_to_destroy_as_many_targets_as_you_ca|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line_on_the_ground_and_s|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_Battle_Advantage_=_{reg0}.|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_resume_following_his_a|{s9} wants you to resume following his army until further notice. qstr_Enlisted_as_a_{s5}_in_the_party_of_{s13}|Enlisted as a {s5} in the party of {s13} of {s14}. qstr_{s5}_of_the_{s7}_has_taken_ownership_of_|{s5} of the {s7} has taken ownership of {s4}. qstr_{s4}_has_been_awarded_to_{s5}_of_the_{s7|{s4} has been awarded to {s5} of the {s7}. qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_has_been_looted_by_{|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_under_siege.|{s3} is no longer under siege. qstr_Small_bands_of_enemies_spotted_near_{s1}|Small bands of enemies spotted near {s1}. qstr_Enemy_patrols_spotted_near_{s1}.|Enemy patrols spotted near {s1}. qstr_Medium_sized_group_of_enemies_spotted_ne|Medium-sized group of enemies spotted near {s1}. qstr_Significant_group_of_enemies_spotted_nea|Significant group of enemies spotted near {s1}. qstr_Army_of_enemies_spotted_near_{s1}.|Army of enemies spotted near {s1}. qstr_Large_army_of_enemies_spotted_near_{s1}.|Large army of enemies spotted near {s1}. qstr_Great_host_of_enemies_spotted_near_{s1}.|Great host of enemies spotted near {s1}. qstr__{s10}_of_{s13}_recruits_{s11}_{s12}_in_| {s10} of {s13} recruits {s11} {s12} in {s14} qstr_{s1}_has_been_besieged_by_{s2}_of_{s3}.|{s1} has been besieged by {s2} of {s3}. qstr_{s5}_Mercenary_Guards|{s5} Mercenary Guards qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_{s5}_has_the_greatest_support_among_the_|{s5} has the greatest support among the lords of the {s4} to be the next marshall. {s0} is indisposed and cannot overrule their choice. qstr_{s5}_has_the_greatest_support_among_the_l|{s5} has the greatest support among the lords of the {s4} to receive {s1}. {s0} is indisposed and cannot overrule their choice. qstr_{s5}_has_the_greatest_support_among_the_lo|{s5} has the greatest support among the lords of the {s4} to be the next marshall, but {s0} overrules their choice. qstr_{s5}_has_the_greatest_support_among_the_lor|{s5} has the greatest support among the lords of the {s4} to receive {s1}, but {s0} overrules their choice. qstr_{s1}_is_the_new_marshal_of_{s2}.|{s1} is the new marshal of {s2}. qstr_You_gained_{reg12}_renown.|You gained {reg12} renown. qstr_You_lose_{reg12}_renown.|You lose {reg12} renown. qstr_Your_relation_with_{s1}_has_improved_by_|Your relation with {s1} has improved by {reg0}. It is now {reg4}. qstr_Your_relation_with_{s1}_has_deteriorated|Your relation with {s1} has deteriorated by {reg0}. It is now {reg4}. qstr_You_gained_{reg0}_honour.|You gained {reg0} honour. qstr_You_lost_{reg0}_honour.|You lost {reg0} honour. qstr_People_of_the_Realm_Of_The_Falcon_are_ap|People of the Realm Of The Falcon are appalled at your decision and are leaving your kingdom. qstr_{s1}_has_declared_war_against_{s2}.|{s1} has declared war against {s2}. qstr_{s0}_is_laying_siege_to_{s1}.|{s0} is laying siege to {s1}. qstr_{s0}_is_patrolling_around_{s1}.|{s0} is patrolling around {s1}. qstr_{s0}_is_raiding_around_{s1}.|{s0} is raiding around {s1}. qstr_{s0}_is_engaging_{s1}.|{s0} is engaging {s1}. qstr_{s0}_is_accompanying_{s1}.|{s0} is accompanying {s1}. qstr_{s0}_is_screening_the_advance_of_{s1}.|{s0} is screening the advance of {s1}. qstr_{s0}_is_trading_with_{s1}.|{s0} is trading with {s1}. qstr_{s0}_is_retreating_to_{s1}.|{s0} is retreating to {s1}. qstr_{s0}_is_visiting_{s1}.|{s0} is visiting {s1}. qstr_{s1}_and_{s2}_have_made_peace_with_each_|{s1} and {s2} have made peace with each other. qstr_{s2}_{reg3?was is_currently}_at_{s3}.|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_travelling_to_{s3}_an|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_travelling_to_{s3}_and|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} between {s4} and {s1}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_in_the_field_and_{reg|{s2} {reg3?was is} in the field and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_in_the_field_and_{reg4|{s2} {reg3?was is} in the field and {reg4?she he} {reg3?was should be} between {s3} and {s1}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_being_held_captive_at|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_been}_taken_captive_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_{reg3?{s2}_s_location_was_unknown I_don_|{reg3?{s2}'s location was unknown I don't know where {s2} is}. qstr_{s6}_has_joined_your_party.|{s6} has joined your party. qstr_Hold_LEFT_or_RIGHT_CONTROL_and_press_NUM|Hold LEFT or RIGHT CONTROL and press NUM1/Up Arrow to store 10000 aurums in this fief's treasury or NUM2/Down Arrow to withdraw 10000 aurums (50000 aurums if holding down shift). Press NUM3 to switch on/off this fief accumulating money from rents/tariffs/enterprises instead of sending them to you. qstr_Player_s_distance_to_target_pos_is_{reg3|Player's distance to target pos is {reg3} qstr_You_now_owe_{reg2}_aurums_to_{s1}.|You now owe {reg2} aurums to {s1}. qstr_You_have_deserted_from_the_party_of_{s13|You have deserted from the party of {s13}! qstr_Notice!|Notice! qstr_Total_friends_STR_=_{reg3}_main_party_ST|Total friends STR = {reg3}, main party STR = {reg5}, total enemy STR = {reg4} qstr_BS_bonus_=_{reg3}.|BS bonus = {reg3}. qstr_Renown_value_for_this_battle_is_{reg8}.|Renown value for this battle is {reg8}. qstr_You_have_a_bad_reputation_here!|You have a bad reputation here! qstr_You_are_attacked_by_a_group_of_angry_loc|You are attacked by a group of angry locals! qstr_You_have_run_into_a_trap!|You have run into a trap! qstr_You_are_attacked_by_a_group_of_bandits!|You are attacked by a group of bandits! qstr_Your_party_consumed_{reg1}_units_of_food|Your party consumed {reg1} units of food{reg4?, {reg4} from foraging }({reg2} days left). Due to the amount of foraging your party has done, your morale boosts! qstr_Your_party_consumed_{reg1}_units_of_food{|Your party consumed {reg1} units of food{reg4?, {reg4} from foraging }({reg2} days left). qstr_{s2}_managed_to_forage_{reg4}_units_of_f|{s2} managed to forage {reg4} units of food to compliment supplies. qstr_Holding|Holding qstr_Following|Following qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_Free|Free qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_Your_soldiers_patrolling_{s6}_disbanded_|Your soldiers patrolling {s6} disbanded because you left the faction! qstr_{s1}_Rebels|{s1} Rebels qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_You_have_{reg0}_days_to_finish_this_ques|You have {reg0} days to finish this quest. qstr_This_quest_has_been_concluded._Talk_to_{|This quest has been concluded. Talk to {s59} to finish it. qstr_The_quest_is_complete._The_customer_is_s|The quest is complete. The customer is satisfied. Talk to the Chevalier of Fortune Michael Enigmatic or Knight of Fortune Alik Grizzled or Adventuress Melanie Comely or Meadbrewer. qstr_The_quest_is_complete._The_customer_is_sa|The quest is complete. The customer is satisfied. Talk to the Chevalier of Fortune Michael Enigmatic or Knight of Fortune Alik Grizzled or Adventuress Melanie Comely. qstr_This_quest_has_been_successfully_complet|This quest has been successfully completed. Talk to {s59} to claim your reward. qstr_This_quest_has_failed._Talk_to_the_Cheva|This quest has failed. Talk to the Chevalier of Fortune Michael Enigmatic or Knight of Fortune Alik Grizzled or Adventuress Melanie Comely or Meadbrewer to explain the situation. qstr_This_quest_has_failed._Talk_to_the_Cheval|This quest has failed. Talk to the Chevalier of Fortune Michael Enigmatic or Knight of Fortune Alik Grizzled or Adventuress Melanie Comely to explain the situation. qstr_This_quest_has_failed._Talk_to_{s59}_to_|This quest has failed. Talk to {s59} to explain the situation. qstr_At_the_time_quest_was_given ^{s1}|At the time quest was given ^{s1} qstr_{s5}_has_a_strength_of_{reg1}_men_in_tot|{s5} has a strength of {reg1} men in total. qstr_The_last_time_you_saw_{reg1?her him}_{s1|The last time you saw {reg1?her him}, {s1} qstr_The_last_time_you_heard_about_{reg1?her |The last time you heard about {reg1?her him}, {s1} qstr_Current_garrison_consists_of_{reg5}_men.|Current garrison consists of {reg5} men.^Has food stock for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Scouts_report_that_the_Horde_of_Moshowki|Scouts report that the Horde of Moshowki is heading to {s3}. qstr_Scouts_report_that_the_Horde_of_Sine_is_|Scouts report that the Horde of Sine is heading to {s3}. qstr_Scouts_report_that_the_Horde_of_Shun_Ha_|Scouts report that the Horde of Shun Ha is heading to {s3}. qstr_Scouts_report_that_the_Horde_of_Jin_is_h|Scouts report that the Horde of Jin is heading to {s3}. qstr_Manor|Manor qstr_A_manor_lets_you_rest_at_the_village_and|A manor lets you rest at the village and pay your troops half wages while you rest. qstr_Mill|Mill qstr_A_mill_increases_village_prosperity_by_5|A mill increases village prosperity by 5%. qstr_Well|Well qstr_A_well_increases_village_prosperity_by_5|A well increases village prosperity by 5%. qstr_Watch_Tower|Watch Tower qstr_A_watch_tower_lets_the_villagers_raise_a|A watch tower lets the villagers raise alarm earlier. The time it takes for enemies to loot the village increases by 50%. qstr_Guard_Post|Guard Post qstr_A_guard_post_allows_the_villagers_to_be_|A guard post allows the villagers to be accompanied by a small mercenary party to ensure safe travels. This also allows mercenaries to defend the village during infestations and raids. qstr_School|School qstr_A_shool_increases_the_loyality_of_the_vi|A shool increases the loyality of the villagers to you by +1 every month. qstr_Academy|Academy qstr_An_academy_grants_your_villagers_the_pot|An academy grants your villagers the potential for a higher education. +1 more relation every month and prevents negative events from happening to your village. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_lets_the_inhabitants_se|A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away from here. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduces_the_chance_of_cap|A prison tower reduces the chance of captives held here running away successfully. qstr_Palisade|Palisade qstr_A_palisade_is_a_simple_wooden_wall_aroun|A palisade is a simple wooden wall around the village that helps protect from enemies. The time it takes for enemies to loot the village increases by 25%. qstr_Caltrops|Caltrops qstr_Caltrops_are_set_around_the_village_when|Caltrops are set around the village when enemies are sighted. It prevents horses from being used in the attack, but it also prevents them from being used in the defense. qstr_Merchant_Guild_Hall|Merchant Guild Hall qstr_Build_it_to_please_the_merchant_communit|Build it to please the merchant community and engage in trade enterprises. Increases the town prosperity every week. qstr_University|University qstr_Build_it_to_increase_and_spread_knowledg|Build it to increase and spread knowledge in your name. Increases your renown and town/s relation every week. qstr_Blacksmith|Blacksmith qstr_A_blacksmith_refills_your_and_your_troop|A blacksmith refills your and your troops ammo every minute during a defensive siege. qstr_Caravan_Escort_Outpost|Caravan Escort Outpost qstr_A_caravan_escort_outpost_sends_30_extra_|A caravan escort outpost sends 30 extra mercenaries with any caravan that originates from the town, more than enough to defend from the wandering mercenary war parties. qstr_Bookstore|Bookstore qstr_A_bookstore_adds_a_random_weekly_selecti|A bookstore adds a random weekly selection of books to the goods vendor. qstr_Festival_Square|Festival Square qstr_A_festival_square_allows_the_town_to_hav|A festival square allows the town to have a regular bazaar and hold monthly festivals. The loyalty of a town increases monthly and party morale increases for every day spent in town. qstr_Mercenary_Guild|Mercenary Guild qstr_A_mercenary_guild_is_established_in_town|A mercenary guild is established in town, opening up the doors to mercenary work for the locals. You will also be able to recruit them into your party. qstr_Prosperity_of_{s2}_has_changed_from_{s3}|Prosperity of {s2} has changed from {s3} to {s4}. qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_prisoners_ }{s1}_of_{s|{reg0?One of your prisoners, }{s1} of {s3} has escaped from captivity! qstr_You_brought_{reg3}_heads_of_cattle_to_{s|You brought {reg3} heads of cattle to {s1}. qstr_I_heard_that_there_will_be_a_tournament_|I heard that there will be a tournament in {s62} soon. qstr_I_heard_some_people_say_they_don_t_belie|I heard some people say they don't believe {s6} is really dead. qstr_I_heard_a_traveller_say_that_he_came_acr|I heard a traveller say that he came across {s6} while journeying outside these lands. qstr_I_heard_that_{s6}_intends_to_raise_an_ar|I heard that {s6} intends to raise an army and seize the throne from {s61}. qstr_I_heard_that_one_can_buy_{s62}_very_chea|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pay_a_very_high_price_|I heard that they pay a very high price for {s62} at {s63}. qstr_martial_2|martial 2 qstr_martial|martial qstr_quarrelsome_2|quarrelsome 2 qstr_quarrelsome|quarrelsome qstr_selfrighteous_2|selfrighteous 2 qstr_selfrighteous|selfrighteous qstr_cunning_2|cunning 2 qstr_cunning|cunning qstr_debauched_2|debauched 2 qstr_debauched|debauched qstr_goodnatured_2|goodnatured 2 qstr_goodnatured|goodnatured qstr_upstanding_2|upstanding 2 qstr_upstanding|upstanding qstr_Relation_with_faction_leader _{reg0}|Relation with faction leader {reg0} qstr_Relation_with_faction _{reg0}|Relation with faction {reg0} qstr_two_days_ago|two days ago qstr_Falcons|Falcons qstr_Valahir|Valahir qstr_Kaikoth|Kaikoth qstr_Geldarin|Geldarin qstr_Cretas|Cretas qstr_Kuu_lans|Kuu-lans qstr_Bakhals|Bakhals qstr_Sut|Sut qstr_Aroulians|Aroulians qstr_Venetoran|Venetoran qstr_Zannese|Zannese qstr_You_gain_right_to_rule.|You gain right to rule. qstr_You_lose_right_to_rule.|You lose right to rule. qstr_{s0}^{s1}|{s0}^{s1} qstr_{reg0}_aurums_added_to_treasury.|{reg0} aurums added to treasury. qstr_{reg0}_aurums_removed_from_the_treasury_|{reg0} aurums removed from the treasury of {s26}. qstr_{s1}_and_{s2}_have_entered_into_an_allia|{s1} and {s2} have entered into an alliance with each other. qstr_{s1}_and_{s2}_have_concluded_a_defensive|{s1} and {s2} have concluded a defensive pact with each other. qstr_{s1}_and_{s2}_have_concluded_a_trade_agr|{s1} and {s2} have concluded a trade agreement with each other. qstr_{s1}_and_{s2}_have_concluded_a_non_aggre|{s1} and {s2} have concluded a non aggression pact with each other. qstr_{s5}_Patrol|{s5} Patrol qstr_Transfer_to_{s5}|Transfer to {s5} qstr_{s5}_scout|{s5} scout qstr_{s4}_has_returned_from_exile_seeking_ref|{s4} has returned from exile, seeking refuge with {s6} of {s5}. qstr_{s4}_has_been_granted_a_pardon_by_{s6}_o|{s4} has been granted a pardon by {s6} of {s5} and has returned from exile. qstr_Given_the_way_things_stand_between_us_at|Given the way things stand between us at the moment, {playername}, I would not consider it prudent to enter into such an arrangement. qstr_{playername}_I_am_grateful_to_you_but_in|{playername}, I am grateful to you, but in the eyes of the people you do not have sufficient legitimacy as a potential co-ruler. Marrying you would undermine my own claim to the throne. qstr_{playername}_I_know_that_if_it_were_not_|{playername}, I know that if it were not for you I would not sit on this throne, but your name is little renowned in Perisno. Marrying you would be perceived as an uneven match and would call into question my own claim to the throne. qstr_{playername}_I_am_grateful_for_your_assi|{playername}, I am grateful for your assistance in regaining my rightful throne, but you do not have sufficient personal holdings to be a suitable match for me. It would be an uneven partnership. qstr_{playername}_I_am_grateful_to_you_but_if|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending powerful lords such as {s15}, who may consider themselves to have honor equal to or greater than your own. qstr_{playername}_I_am_grateful_to_you_but_if_|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending great lords such as {s15}, who may consider themselves to have honor equal to or greater than your own. qstr_{playername}_while_I_am_grateful_to_you_|{playername}, while I am grateful to you, I must confess I am fond of {s15}. qstr_Our_realm_has_too_few_vassals.__In_the_c|Our realm has too few vassals. In the current precarious state of the affairs I must use the lure of a potential political alliance to attract new vassals, and cannot yet be seen to commit to any single {reg65?suitor candidate}. qstr_Because_I_have_insufficient_personal_hol|Because I have insufficient personal holdings compared to {s15}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy. qstr_Because_my_personal_holdings_are_insuffi|Because my personal holdings are insufficiently large compared to other lords of the {s14}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy. qstr_I_am_grateful_to_you_{playername}_but_yo|I am grateful to you, {playername}, but you have too many enemies among the lords of the {s14} for your proposal to be politically viable. If I were to accept, there might be a revolt. qstr_You_have_engendered_too_much_controversy|You have engendered too much controversy recently, {playername} . If I were to accept at this time, there might be a revolt among the lords of the {s14}. Let us speak of this later when the furor has died down. qstr_If_you_desire_to_lead_the_{s14}_alongsid|If you desire to lead the {s14} alongside me, gather support among my vassals to become marshall, and demonstrate to them your abilities as a war leader. qstr_Our_realm_has_lost_too_much_territory.__|Our realm has lost too much territory. We once held {s1} but now only hold {s0}. In the current precarious state of affairs I must retain the possibility of a political alliance to use as a bargaining chip with the other sovereigns, so I yet be seen to commit to any single {reg65?suitor candidate}. Restore the {s14} to its former glory, and I will gladly have you rule beside me as my {husband/wife}. qstr_{s0}_{reg0?have has}_been_lost_to_foreig|{s0} {reg0?have has} been lost to foreign hands. Restore the {s14} to its rightful boundaries, and I will gladly have you rule beside me as my {husband/wife}. qstr_You_have_only_been_marshall_for_{reg0}_{|You have only been marshall for {reg0} {reg1?days day}. Let us speak of this after you have held the post for at least two weeks. qstr_If_not_for_you_I_would_not_sit_on_this_t|If not for you I would not sit on this throne, {playername}. When we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and with God's help, we prevailed. I will gladly accept you as both my {husband/wife} and co-ruler of the {s14}. qstr_You_sold_{reg1}_{reg3?items item}_to_{s0|You sold {reg1} {reg3?items item} to {s0} and gained {reg0} {reg3?aurums aurum}. qstr_You_sold_{reg1}_{reg3?items item}_to_the|You sold {reg1} {reg3?items item} to the {s0} and gained {reg0} {reg3?aurums aurum}. qstr_You_have_bought_{reg2}_{reg4?kinds kind}|You have bought {reg2} {reg4?kinds kind} of food and lost {reg1} {reg3?aurums aurum}. qstr_You_sold_{reg2}_{reg4?kinds kind}_of_rot|You sold {reg2} {reg4?kinds kind} of rotten food and gained {reg1} {reg3?aurums aurum}. qstr_axe|axe qstr_spear|spear qstr_bow|bow qstr_sword|sword qstr_axes|axes qstr_spears|spears qstr_bows|bows qstr_swords|swords qstr_swing_my_axe|swing my axe qstr_lift_my_spear|lift my spear qstr_loose_my_arrows|loose my arrows qstr_swing_my_sword|swing my sword qstr_sultan|sultan qstr_khans|khans qstr_sultans|sultans qstr_kings|kings qstr_lord|lord qstr_lords|lords qstr_goatherd|goatherd qstr_swineherd|swineherd qstr_stable_{reg33?girl boy}|stable {reg33?girl boy} qstr_shepherd_{reg33?girl boy}|shepherd {reg33?girl boy} qstr_kvass|kvass qstr_kumis|kumis qstr_mead|mead qstr_wine|wine qstr_You_attempt_to_collect_all_your_funds_bu|You attempt to collect all your funds, but realize you still have {reg0} aurums in debt to pay. qstr_You_have_successfully_withdrawn_all_the_|You have successfully withdrawn all the funds from your treasuries and assets, but you paid some debt in the process. qstr_You_have_no_funds_to_be_withdrawn.|You have no funds to be withdrawn. qstr_You_have_successfully_withdrawn_all_the_f|You have successfully withdrawn all the funds from your treasuries and assets. qstr_{reg0?Y y}ou|{reg0?Y y}ou qstr_{reg0?M m}yself|{reg0?M m}yself qstr_{reg0?O o}ur_{s1}_{s0}|{reg0?O o}ur {s1} {s0} qstr_{reg0?M m}y_{s1}_{s0}|{reg0?M m}y {s1} {s0} qstr_{reg0?Y y}our_{s1}_{s0}|{reg0?Y y}our {s1} {s0} qstr_{s2} _{reg3}_{reg4}_days|{s2} {reg3}, {reg4} days qstr_{s4} _{reg4}|{s4} {reg4} qstr_{s1}_gathering_support_|{s1}(gathering support) qstr_{s1}__intelligence_|{s1} (intelligence) qstr_{s1}__ambassy_|{s1} (ambassy) qstr_{s1}__minister|{s1} (minister qstr_{s1}__under_arms_|{s1} (under arms) qstr_{s1}__attempting_to_rejoin_|{s1} (attempting to rejoin) qstr_{s1}__separated_after_battle_|{s1} (separated after battle) qstr__knows_of_you.| knows of you. qstr__has_no_opinion_about_you.| has no opinion about you. qstr_{s57}_and_{s50}|{s57} and {s50} qstr_Perisno.|Perisno. qstr_sworn_man|sworn man qstr_ruler|ruler qstr_free_man|free man qstr_{s1}_Renown _{reg40}_Controversy _{reg41|{s1} Renown {reg40}, Controversy {reg41}^Honor {reg42}, Right to rule {reg43}^You are a {s44} of {s45}^{reg45?{reg46?Your liege, {s46},{s47} You are the ruler of {s45}} }^^Friends ^Enemies ^^Fiefs ^ {reg50?{s50} no fief} qstr_{s1}{s2}_{reg46?Reputed_to_be_{s42} }^Re|{s1}{s2} {reg46?Reputed to be {s42} }^Renown {reg40}, Controversy {reg41} {reg46?Impatience {reg43} }^{s44} noble 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The quality of this soldier is {reg1}%. qstr_Horses_were_assessed._The_quality_of_thi|Horses were assessed. The quality of this soldier is {reg1}%. qstr_Shields_were_assessed._The_quality_of_th|Shields were assessed. The quality of this soldier is {reg1}%. qstr_Bows_were_assessed._The_quality_of_this_|Bows were assessed. The quality of this soldier is {reg1}%. qstr_Crossbows_were_assessed._The_quality_of_|Crossbows were assessed. The quality of this soldier is {reg1}%. qstr_Throwing_weapons_were_assessed._The_qual|Throwing weapons were assessed. The quality of this soldier is {reg1}%. qstr_Melee_weapons_were_assessed._The_quality|Melee weapons were assessed. The quality of this soldier is {reg1}%. The limit is 150%. qstr_Melee_weapons_were_assessed._The_quality_|Melee weapons were assessed. The quality of this soldier is {reg1}%. The limit is 120%. qstr__{reg50}{reg51}_|({reg50},{reg51}) qstr_Galwe_Incendirim_Crossbows_and_Galwe_Exp|Galwe Incendirim Crossbows and Galwe Explosive Bolts must be used together! qstr_You_cannot_equip_Tolranian_Incendirim_Cr|You cannot equip Tolranian Incendirim Crossbow without Tolranian Explosive Bolts and vice versa! qstr_Each_dialogue_is_tied_to_your_attributes|Each dialogue is tied to your attributes! Repeating the same option will reduce its effectiveness. The scale is between 0 to 10 and begins on 5. If you reach 10, you succeed! If you fall to 0, you fail!^^Option 1 STR^Option 2 AGI^Option 3 INT^Option 4 CHA qstr_Welcome_to_the_Perisno_Persuasion_Check!|Welcome to the Perisno Persuasion Check! qstr___{reg0}%_Success_| ({reg0}% Success) qstr_Hmm..._I_don_t_know.|Hmm... I don't know. qstr_I_just_want_to_be_a_free_man.|I just want to be a free man. qstr_Please_why_can_t_people_just_leave_me_al|Please, why can't people just leave me alone? qstr_No..._You_re_bluffing!|No... You're bluffing! qstr_Surely?_I_doubt_that.|Surely? I doubt that. qstr_Hmm..._Perhaps.|Hmm... Perhaps. qstr_You_might_be_right._Surely_some_men_will|You might be right. Surely some men will wish to not do battle. qstr_I_have_the_upperhand_here._I_don_t_belie|I have the upperhand here. I don't believe you are convincing enough. qstr_Attempting_to_snake_your_way_out_of_this|Attempting to snake your way out of this one? qstr_I_think_you_ll_have_to_try_harder_than_t|I think you'll have to try harder than that. qstr_That_doesn_t_sound_right.|That doesn't sound right. qstr_I_m_not_sure_if_I_m_convinced.|I'm not sure if I'm convinced. qstr_Krysanna_would_not_be_happy_about_this.|Krysanna would not be happy about this. qstr_Mhm.|Mhm. qstr_...Mhm.|...Mhm. qstr_Mhm...|Mhm... qstr_A_messenger_rides_up_to_you_and_tells_yo|A messenger rides up to you and tells you that your income has arrived. qstr_A_messenger_rides_up_to_you_and_tells_you|A messenger rides up to you and tells you that your income has arrived, but you had debt to pay. qstr_DEBUG__GPU_ _Label__{s31}__stored_in_slo|DEBUG (GPU) Label '{s31}' stored in slot {reg32}, value {reg31}. qstr___{reg1}_{reg2}__|( {reg1}, {reg2} ) qstr_array[{reg0}]_created|array[{reg0}] created qstr_array[{reg0}]_destroyed|array[{reg0}] destroyed qstr_array_p_shift_range_array={reg21}_start_|array p shift range array={reg21}, start index={reg22}, end index={reg23}, shift offset={reg24}, default value={reg25} qstr_While_equipped _Eagle_Eye|While equipped Eagle Eye qstr_+_2_Spotting_+_1_Path_finding|+ 2 Spotting, + 1 Path-finding qstr_While_equipped _Noble_Enchantment|While equipped Noble Enchantment qstr_+_3_Ironflesh|+ 3 Ironflesh qstr_While_equipped _Fleetsole|While equipped Fleetsole qstr_+_2_Athletics|+ 2 Athletics qstr_While_equipped _Hound|While equipped Hound qstr_+_2_Foraging_+_1_Path_finding|+ 2 Foraging, + 1 Path-finding qstr_While_equipped _Cat|While equipped Cat qstr_+_2_Foraging_+_2_Path_finding|+ 2 Foraging, + 2 Path-finding qstr_While_equipped _Royal_Enchantment|While equipped Royal Enchantment qstr_+_4_Ironflesh|+ 4 Ironflesh qstr_While_equipped _Advanced_Enchantment|While equipped Advanced Enchantment qstr_+_2_Ironflesh|+ 2 Ironflesh qstr_While_equipped _Goat|While equipped Goat qstr_While_in_possession _Merchant|While in possession Merchant qstr_+_2_Trade_+_2_Inventory_Management|+ 2 Trade, + 2 Inventory Management qstr_While_equipped _Simple_Enchantment|While equipped Simple Enchantment qstr_+_1_Ironflesh|+ 1 Ironflesh qstr_While_equipped _Peddler|While equipped Peddler qstr_+_1_Trade_+_1_Inventory_Management|+ 1 Trade, + 1 Inventory Management qstr_While_equipped _Nurses_Aid|While equipped Nurses Aid qstr_+_1_Wound_Treatment_+_1_Surgery|+ 1 Wound Treatment, + 1 Surgery
https://w.atwiki.jp/kumicit/pages/1030.html
批判サイド インテリジェントデザイン批判 David Wolpertによる、DembskiのNFL定理誤用批判 インテリジェントデザイン理論家Dr. William Dembskiは、遺伝的アルゴリズムについてのNFL定理を使って、進化シミュレーションがこっそり情報を持ち込んでいて、進化できるかのような結論を出しているのだと数学的に証明しようとした。これに対して、2006年に、NFL定理を創った、David Wolpertがその誤用を批判した。 David Wolpert "WILLIAM DEMBSKI S TREATMENT OF THE NO FREE LUNCH THEOREMS IS WRITTEN IN JELLO", Mathematical Review Topics addressed in the field of philosophy fall into two categories. In the first category are topics that have not (yet) been subjected to a broad yet rigorous mathematical formalization. Accordingly, they are "just word arguments", and have not benefitted from the clarity and power that mathematical precision affords. Examples of topics in this first category are philosophies of art, music, and literature, as well as much of ethics, and other parts of the humanities. 哲学で論じらるトピックスは2つのカテゴリに分かれる。第1のカテゴリのトピックスは、まだ幅広く厳密に数学的定式化の対象となっていない。したがって、これらは「ただの言葉の議論」であり、数学的精度をきわめることによる明確化と力からメリットを得られない。そのような第1のカテゴリの例は、芸術・音楽・文学などの哲学や、倫理や人文科学の他の部分である。 By contrast, topics in the second category have been formalized, in a form generally perceived as capturing much of their essence. Such topics include much of what several centuries ago was called "natural philosophy" and is now collectively known as "science". This category also includes those issues in epistemology that were addressed by Gödel s incompleteness theorem and related uncomputability results. これとは対照的に、第2のカテゴリーのトピックスは、それらの本質を把握するものとして、一般的に認識できる形で定式化されている。そのようなトピックスには、数世紀前に「自然哲学」と呼ばれ、今は総称して「科学」と呼ばれるものの大半が含まれる。このカテゴリーには、ゲーデルの不完全性定理によって指摘される認識論や関連する計算不可能結果も含まれる。 In the past several years the issue of whether "inductive inference can justify inductive inference", puzzled over since at least the time of Hume, has migrated from the first category to the second. First in the context of supervised learning [1] (what in statistics is called "regression" or "classification"), and later in the context of search algorithms [2], a body of results has been developed that quantify exactly how and when such induction-justifies-induction can(not) hold. Moreover, this formalization has generated results extending far beyond the original philosophical topic that formed its seed (just as happens with any other formalization of a philosophical topic). These results can be viewed as an extension of traditional Bayesian analysis, into a fully model-independent "geometry of induction". Once factors like the precise inductive algorithm to be used, and the prior probabilities and associated likelihood functions of the problem at hand are specified, the theorems of this geometry tell us what the associated performance of that algorithm is, and how it relates to performance levels that accompany different settings of those factors. ここ数年で、少なくともHumeの時代から問題とされてきた「帰納的推論は帰納的推論を正当化するか」という問題が、第1のカテゴリから第2のカテゴリに移動してきた。最初は、"教師あり学習"[1]の文脈(統計学で回帰あるいは分類と呼ばれる)で、そして次に、探索アルゴリズム[2]という、「どのようなときに、どのようにして演繹が演繹を正当化できるか(できないか)を正確に定量化する」ことから得られた結果の総体である。さらに、この定式は、その種子を形成した元の哲学のトピックを大きく広げた結果を作りだしている(その他のすべての哲学のトピックの定式化でも起きるように)。これらの結果は、従来のベイジアン分析、完全にモデル非依存の「帰納のジオメトリ」への拡張と見ることができる。正確な帰納的アルゴリズムのようなファクターを使い、問題についての事前確率と尤度関数を指定すれば、このジオメトリの定理は我々に、アルゴリズムに伴うパフォーマンスがどんなものか、そして異なるファクターセットに伴うパフォーマンスレベルとどう関連するかを教えてくれる。 In this book, Dembski attempts to turn this category-change trick for the quasi-philosophical topic of whether "intelligent design" is a legitimate alternative to neo-Darwinism. Central to his approach is an attempt to leverage the recent formalization of the induction-justifies-induction topic. In particular, he relies on some of the "No-Free-Lunch (NFL) theorems" of the geometry of induction. These theorems, loosely speaking, say that the performance-weighted measure of domains in which some search algorithm A beats some contender algorithm B exactly equals the measure of domains for which the reverse is true. So, for example, in attempting to find a high point on a surface, a hill-ascending algorithm will perform no better than random search, and in fact no better than a hill-descending algorithm, over the space of all surfaces one might search. In short, according to these theorems there is no free lunch; without tailoring one s algorithm to the domain at hand, one has no assurances that that algorithm will perform well on that domain. この本で、Dembskiは、インテリジェントデザインがネオダーウィイズムに対する正統な代案であるか否かという、準哲学トピックについて、カテゴリ変更トリックを行おうとしている。彼のアプローチの中心に、帰納が機能を正当化するという最近の定式化の利用がある。特に、彼は帰納のジオメトリである、NFL定理の一部に頼っている。これらの定理は、おおまかに言って、「探索アルゴリズムAが、対抗するアルゴリズムBに勝利するドメインのパフォーマンスウェイト尺度は、BがAに勝利するドメインの尺度と一致する。」したがって、たとえば、サーフェイス上のハイポイントを探索する昇順アルゴリズムのパフォーマンスは、ランダム探索を超えない。そして、あらゆるサーフェイス上のポイントを探索するとき、降順アルゴリズムのパフォーマンスを超えない。要するに、これらの定理によれば、フリーランチは存在しない。アルゴリズムをそのドメインに特化させない限り、そのアルゴリズムは、そのドメイン上でうまく実行される保証はない。 I say Dembski "attempts to" turn this trick because despite his invoking the NFL theorems, his arguments are fatally informal and imprecise. Like monographs on any philosophical topic in the first category, Dembski s is written in jello. There simply is not enough that is firm in his text, not sufficient precision of formulation, to allow one to declare unambiguously right or wrong when reading through the argument. All one can do is squint, furrow one s brows, and then shrug. DembskiはNFL定理を呼び出しているが、その論は致命的に非公式的かつ不正確であるために、Dembskiはトリックを使おうと試みていると言う他ない。第1のカテゴリの哲学のトピックについてモノグラフのように、Dembskiの本はフニャフニャに書かれている。彼の記述は確固たるものではなく、定式化は厳密ではなく、論を読んでも、正しいか間違っているか、明確にはんていできない。できることは、目を凝らして見て、眉間にしわ寄せ、そして肩をすくめるだけだ。 Nonetheless, there are several points intimately related to Dembski s work that bear emphasizing. First, biologists in particular and scientists in general are horribly confused defenders of their field. When responding to attacks from non-scientists, rather than attempt the rigor that the geometry of induction and similar bodies of statistics provide, they fall back on Popperian incantations, trying to browbeat their opponents into acceding to the homily that if one follows certain magic rituals---the vaunted "scientific method"---then one is rewarded with The Truth. No mathematically precise derivation of these rituals from first principles is provided. The "scientific method" is treated as a first-category topic, opening it up to all kinds of attack. In particular, in defending neo-Darwinism, no admission is allowed that different scientific disciplines simply cannot reach the same level of certainty in their conclusions due to intrinsic differences in the accessibility of the domains they study. それにもかかわらず、Dembskiの著作に関して強調するに値する点がある。第1は、特に生物学者そして科学者一般が、自分の専門分野の擁護者として、あまりに混乱していることである。科学者ではない者から攻撃に対抗するとき、帰納にジオメトリの厳密さや類似する統計の提示ではなく、ポパー呪文に舞い戻り、敵対者を脅して、自慢の科学的方法という魔法の儀式に従うことで真実に到達するのだという教えに、従わせようとする。これらの儀式は、第一原理から数字的に導出されたものではない。"科学的方法"は、あらゆる攻撃について第1のカテゴリのトピックとして扱われる。具体的には、ネオダーウィニズムの擁護として、研究するドメインのアクセシビリティにおける本質的な違いに起因する結論は、確実性の同じレベルに達することができないにで、異なる科学分野の参入を認めない。 This intrinsic lower certainty of neo-Darwinism than (for example) that of quantum electrodynamics means that there is legitimate room for disputation concerning the history of biology on Earth. So if Dembski had managed to use the geometry of induction properly to quantify that some search algorithm occurring in the biological world had, somehow, worked better than all but the fraction 10^{-50} (say) of alternative algorithms, then there would be a major mystery concerning the modern biological mantra. This would be true regardless of whether neo-Darwinists had performed the proper rituals in settling on that mantra. たとえば量子電磁気学に対する、ネオダーウィニズムのこの本質的な下位確実性が、地球上の生命の歴史に関する論争の正統な余地を残す。もし、Dembskiが「生物界に起きる何らかの探索アルゴリズムが、たとえば10^{-50} の代替アルゴリズムより効率が良いか」を定量化するために、適切に帰納のジオメトリを使おうとしていれば、現代生物学マントラに関する大きなミステリーが存在することになっていただろう。これは、「マントラが設定した儀式に、ネオダーウィニズムが従っているか」とは関わりなく、正しい。 However, Dembski does not do this. The values of the factors arising in the NFL theorems are never properly specified in his analysis. More generally, no consideration is given to whether some of the free lunches in the geometry of induction might be more relevant than the NFL theorems (e.g., those free lunches concerning "head-to-head minimax" distinctions that concern pairs of algorithms considered together rather than single algorithms considered in isolation). しかし、Dembskiこれを行うことはない。彼の分析では、NFL定理において生じるファクターの値が適切に指定されることはない。より一般的には、帰納のジオメトリに、NFL定理よりも関連する何らかのフリーランチがあるか、まったく考慮されていない。(例えば、"head-to-head minimax"に関連するフリーランチの識別に、単一アルゴリズムではなく、関連するアルゴリズムペアを同時に考慮していない) 。 Indeed, throughout there is a marked elision of the formal details of the biological processes under consideration. Perhaps the most glaring example of this is that neo-Darwinian evolution of ecosystems does not involve a set of genomes all searching the same, fixed fitness function, the situation considered by the NFL theorems. Rather it is a co-evolutionary process. Roughly speaking, as each genome changes from one generation to the next, it modifies the surfaces that the other genomes are searching. And recent results indicate that NFL results do not hold in co-evolution. 確かに、彼の分析では、考慮対象の生物学プロセスの詳細定式化が大きく省略されている。おそらく、この中で最も明白な例は、生態系のネオ·ダーウィン進化論は、NFL定理で検討する「同一の固定されたフィットネス関数を持って、同一の状況を探索する」ゲノムのセットを必要としない。おおまかに言うと、世代間のゲノムの変化が、他のゲノムの探索サーフェイスを変化させる。そして、最近の結果は、NFLの結果を共進化に適用できないことを示している。 It may well be that there is a major mystery underlying the performance of some search processes that one might impute to the historical transformations of ecosystems. But Dembski has not established this, not by a long shot. 生態系の歴史的変換に転嫁する可能性のあるいくつかの探索プロセスのパフォーマンスの根底に大きな謎があるかもしれない。しかし、Dembskiはロングショットで、これを確立していない。 [1] D. H. Wolpert, Neural Comput. 8 (1996), no. 7, 1341--1390; Neural Comput. 8 (1996), no. 7, 1391--1420 [2] D. H. Wolpert and W. G. Macready, IEEE Trans. Evol. Comput. 1 (1997), no. 1, 67--82 Dembskiは結果的には、現時点で、進化を禁じる数学的証明は存在しないことを、明らかにしたようなもの。
https://w.atwiki.jp/tyrant/pages/693.html
あらすじ Wastelandへと調査へ向かうKatana達。果たしてキャノンはNexusを破壊できたのだろうか。 Mission 170 Yurich "Katana! The station has become unstable, we have to get off now." 「Katana!ステーションが不安定だ。すぐに離れなければ。」 Katana "Everyone back to the transport, blast through any Xeno or Raiders that get in your way." 「みんな輸送船に戻るのよ。邪魔するXenoやRaiderなんて吹き飛ばしてやって。」 Mission 171 Katana "Daedalus making our way back to the transport now. Daedalus...? Nothing, we will just have to hope he makes it back." 「Daedalusはまだ輸送機への道を戻ってきている途中よ。Daedalus……?なんでもないわ、ただ彼が戻ってくるのを祈るしかないわ。」 Mission 172 Yurich "The passage ahead is blocked we have to find another way around." 「この道は封鎖されている。別の道を探さなければならないな。」 Yurich "Raiders set a trap for us. We have to get through them!" 「Raiderに罠にかけられた。突破しなければ。」 Mission 173 Katana "Did you feel that Commander? We don t have much time. The station is falling apart." 「司令官、感じられる?時間がないの。ステーションが崩れだしているわ。」 Mission 174 Katana "If we can t get to the transport through this passage we won t make it!" 「輸送機まで行くにはこの道を通らないと間に合わないわ!」 Mission 175 Teiffa "Move it! Xeno are firing on the station, We have to go now!" 「移動しなさい!Xenoがステーションを攻撃してきている。我々は行かなければいけません!」 After Teiffa "I did not think you would make it, Daedalus was right about me underestimating you." 「あなたがこれをやり遂げるとは思いませんでした。私があなたを過小評価していると言っていたDaedalusは正しかったのですね。」 Katana "Did Daedalus make it?" 「Daedalusはたどり着いたの?」 Teiffa "Before the comms went down we were ordered to wait for you then take off. Hopefully he made it on one of the other transports that launched. We will know when we reach the Wasteland." 「通信が途絶える前、あなた方を待ちそして離陸するようにという指令がありました。彼が別の輸送機で離陸していること期待しています。Wastelandに着けばわかるでしょう。」 Mission 176 Teiffa "Prepare to land. We have been followed by other Xeno transports so be prepared for a fight as soon as we touch down." 「着陸に備えなさい。別のXeno輸送船に尾行されていました。着地してすぐに戦いに備えなさい。」 Mission 177 Teiffa "We landed just outside the blast radius of the Ion Cannon. We will need to fight through the Blight and Bloodthirsty til we reach the clearing." 「ちょうどイオンキャノンの爆風範囲の外に着陸しました。安全を確保するまでBlightとBloodthirsty相手に戦うことになりますよ。」 Mission 178 Katana "Commander, transports are touching down over the ridge, could be Daedalus." 「司令官、輸送機が尾根の向こうに着陸しているわね。Daedalusかもしれないわ。」 Teiffa "We must be careful, they could also be Raiders. We should check it out regardless." 「注意しなければなりません。Raiderである可能性もあります。なんとしても調べるべきです。」 Mission 179 Katana "These are all Raider transports, they are disoriented so we should be able to sneak by." 「このあたりはすべてRaiderの輸送機ね。彼らはぼんやりしているわ、忍び寄ることができるはずよ。」 Teiffa "Negative. There is a chance the Raiders captured Daedalus, we have to strike while we have the advantage of surprise." 「いけません。RaiderがDaedalusを捕らえている可能性があります。不意をつける間に攻撃しなければなりません。」 Mission 180 Katana "Commander! More Raiders are closing on our location. It appears there were more transports than we thought." 「司令官!さらなる数のRaiderが接近してきているわ。思っていたより多くの輸送機があったようね。」 Mission 181 Daedalus "Never give up Commander!" 「あきらめるな司令官!」 Katana "Daedalus!?" 「Daedalus!?」 Daedalus "Sorry I am late, but it looks like I am just in time to help wipe out these Raider scum." 「遅れて悪かった。だがRaiderのごみ共を掃除してやるにはちょうどいい時であるな。」 After Daedalus "We did it Commander." 「やったな司令官。」 Katana "You mean...?" 「というと……?」 Daedalus "Take a look for yourself." 「自らを振り返ってみるがいい。」 Katana "There is hope yet." 「まだ希望はあるわね。」
https://w.atwiki.jp/kaoticms/pages/35.html
概要 DP LandsはFMから行くことができる。 DPを使用するところは主にDP Landsである。 Eka -ペットを入手できる -Buy Random Pet for 5 DP?DP x5を消費してペットガチャポンをします。※入手できるペットはランダムです-What are the Pets in this Gachapon?ガチャポンで入手できるペットの一覧を表示します Enneth -ペットアイテムを捨てることができる Riman -ETC+ 10000%を獲得できる大量のCPが必要。 Haruaki -装備の見た目を別の装備に上書きできる・Fusion Anvilを消費・異なる装備部位のアイテムでも合成可能 + 使用方法 1.外見の元となる装備を選択 2.能力の元となる装備を選択 3.確認画面 4.合成が完了しました Kanna -ショップ(Donation Point DP)→ショップ(DPショップ)参照 Modryn -表情変更アイテムを入手できる(ランダム?) Garnet -好きなアバターを購入できる価格:DP x1 武器例: Vieren -メイプルストーリー公式のトレーラーを観ることができる※途中で止められないので注意。 Versalian Grandmaster -装備しているアンドロイドの見た目を変更できる(ランダム)価格:DP x1※アンドロイドがまず見えないので無駄 Yurian -イスを購入できる価格:DP x5 Medina -MEDAL(勲章)を入手できる(ランダム)価格:DP x25 Space Pirate Commander -アバターを強化できる価格:ソウルジェム + DP x1 BROWN -チャットリングを購入できる CONY -ラベルリングを購入できる ダメージスキン関連NPC Hayato -ダメージスキンの能力を確認できる Blaster ダメージスキンのアップグレードができる -Upgrade Damage SkinGrow Starを消費してレベルを上げることができる。コスト:Level x Level-Cash in Destiny OrbsDistiny Orbでダメージチケットを購入できる。-Exchange Tickets for Destiny Orbsダメージチケットをダメージスキンに交換できる。 交換レート + Damage Ticket → Destiny Orbs x1 → x1 x1 → x3 x1 → x5 x1 → x10 x1 → x100 x1 → x1000 + Destiny Orbs →Damage Ticket x5 → x1 x10 → x1 x100 → x1 x1000 → x1 x25000 → x1 ダメージスキン獲得NPC ダメージチケットを消費してダメージスキンを獲得できるNPC NPC チケット 等級 Common~Rare Common Un-Common Rare Epic Legendary Supreme Common~Legendary ダメージスキン(Supreme)は等級Supremeダメージスキンの中から1つを選択して獲得できる。 ダメージスキン(Chaos)は等級Common~Legendaryダメージスキンの中から1つを選択して獲得できる。 その他のダメージスキンはランダム獲得である。 ダメージスキン(Halloween)は他MAPで使用できる。 →Halloween PQ入場マップにあるルーレットでCommon~Legendary等級の中(ハロウィン系スキン)からランダムで獲得できる。 エルウィンパワー関連 Elwin's Portal -Donation Monster Park に入場できる(通称 DPダンジョン / 略 DMP) ・経験値・スキルオーバーレベル等にボーナスがある。・ここでエルウィンパワーを上げることができる。→マスタリー参照 Arkarium -Super Bossに挑戦できる ・入場にはDPが必要。・ボスにより入場に必要なコストが違う。・ソロのみ Haku -CPを消費してボスモンスターを倒したことに出来る Supreme Pot関連 Kelm -CPを消費してランダムなアイテムを獲得できる Abbes -Supreme Potを有効化できる